574
edits
m (Made redout onset per default be lower.) |
m (Forgot to change a number in last edit.) |
||
Line 1: | Line 1: | ||
This is instruction on how to include a more realistic custom mandatory blackout/redout system based of a description of how that worked in a 1979 Langley F-16 simulator. The system is time based, so the longer time you spend at a high G the darker the screen gets. | This is instruction on how to include a more realistic custom mandatory blackout/redout system based of a description of how that worked in a 1979 Langley F-16 simulator. The system is time based, so the longer time you spend at a high G the darker the screen gets. | ||
Per default to clear the darkness you must get below 5G for blackout and above - | Per default to clear the darkness you must get below 5G for blackout and above -2G for redout. It also features G priming, so that if you for example pull some high Gs for a while and then go negative the redout will take longer to come into effect, and vice versa, as the blood flows to or from the pilots brain. | ||
==Install in an aircraft== | ==Install in an aircraft== |
edits