Compositor: Difference between revisions

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; clear-color-bit, clear-accum-bit, clear-depth-bit and clear-stencil-bit
; clear-color-bit, clear-accum-bit, clear-depth-bit and clear-stencil-bit
: Default values are true, false, true, false, respectively.
: Default values are true, false, true, false, respectively.
; effect-override
: Use the specified effect to draw every object. This is useful for special passes like G-buffer and shadow map optimization.


There are specific pass types, each with their own set of custom parameters:
There are specific pass types, each with their own set of custom parameters:
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* Bring back distortion correction.
* Bring back distortion correction.
* Finish Clustered Forward Rendering.
* Finish Clustered Forward Rendering.
* Rewrite the uniform system (maybe integrating with Effects?).
* Find a way to override an entire pass stateset with an Effect.
* Some kind of versioning system to be able to make breaking changes in the future if/when the compositor is updated in any significant way, without people having to manually update their configs.
* Some kind of versioning system to be able to make breaking changes in the future if/when the compositor is updated in any significant way, without people having to manually update their configs.


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