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* '''scene''' | * '''scene''' | ||
Renders the scene from the point of view given by the CameraGroup. | Renders the scene from the point of view given by the CameraGroup. | ||
; cull-mask | |||
: A 32 bits number that specifies the cull mask to be used. | |||
; z-near and z-far | |||
: They change the depth range to be used. If both of them are zero, the default Z range in the CameraGroup is used. | |||
; clustered-forward | ; clustered-forward | ||
: Enables the use of clustered forward rendering for this pass. | : Enables the use of clustered forward rendering for this pass. | ||
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* Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly. | * Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly. | ||
* No error handling when the Compositor wasn't found. FlightGear should quit gracefully but right now it segfaults. | * No error handling when the Compositor wasn't found. FlightGear should quit gracefully but right now it segfaults. | ||
* computeIntersections() always uses pass 0, which might fail. The scene pass should be used (which one if there are several?). | * computeIntersections() always uses pass 0, which might fail. The scene pass should be used (which one if there are several?). | ||
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