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* computeIntersections() always uses pass 0, which might fail. The scene pass should be used (which one if there are several?). | * computeIntersections() always uses pass 0, which might fail. The scene pass should be used (which one if there are several?). | ||
== Related == | [[== Related == | ||
* [https://forum.flightgear.org/viewtopic.php?f=47&t=35095 Clustered Forward Rendering] (12/2018) | |||
* [https://forum.flightgear.org/viewtopic.php?f=47&t=33045 Getting started with RTT] | |||
* [https://forum.flightgear.org/viewtopic.php?f=47&t=32846 Canvas::View Development] | |||
* [https://forum.flightgear.org/viewtopic.php?f=71&t=23929 Gear View in Cockpit] | |||
{{Appendix}} | {{Appendix}} |