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== TODO == | |||
* Bring back distortion correction. | |||
* Finish Clustered Forward Rendering. | |||
* Rewrite the uniform system (maybe integrating with Effects?). | |||
* Find a way to override an entire pass stateset with an Effect. | |||
== Known Issues == | == Known Issues == | ||
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* No error handling when the Compositor wasn't found. FlightGear should quit gracefully but right now it segfaults. | * No error handling when the Compositor wasn't found. FlightGear should quit gracefully but right now it segfaults. | ||
* Hardcoded Z handling. Better handling of depth is required to allow, for example, near and far cameras to prevent Z-fighting. | * Hardcoded Z handling. Better handling of depth is required to allow, for example, near and far cameras to prevent Z-fighting. | ||
* computeIntersections() always uses pass 0, which might fail. The scene pass should be used (which one if there are several?). | |||
== Related == | == Related == | ||
{{Appendix}} | {{Appendix}} |
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