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* '''scene'''. Renders a scene. The scene can be an already loaded scene graph node (terrain, aircraft etc.) or a path to a custom 3D model. | * '''scene'''. Renders a scene. The scene can be an already loaded scene graph node (terrain, aircraft etc.) or a path to a custom 3D model. | ||
* '''quad'''. Renders a fullscreen quad with an optional effect applied. Useful for screen space shaders (like SSAO, Screen Space Reflections or bloom) and deferred rendering. | * '''quad'''. Renders a fullscreen quad with an optional [[Effects|effect]] applied. Useful for screen space shaders (like SSAO, Screen Space Reflections or bloom) and deferred rendering. | ||
Passes can render to a buffer (Render to Texture), to several buffers (Multiple Render Targets) or directly to the OSG context. This allows chaining of multiple passes, sharing buffers between them. | Passes can render to a buffer (Render to Texture), to several buffers (Multiple Render Targets) or directly to the OSG context. This allows chaining of multiple passes, sharing buffers between them. |