Compositor: Difference between revisions

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* computeIntersections() always uses pass 0, which might fail. The scene pass should be used (which one if there are several?).
* computeIntersections() always uses pass 0, which might fail. The scene pass should be used (which one if there are several?).


[[== Related ==
== Related ==
* [https://forum.flightgear.org/viewtopic.php?f=47&t=35095 Clustered Forward Rendering] (12/2018)
* [https://forum.flightgear.org/viewtopic.php?f=47&t=35095 Clustered Forward Rendering] (12/2018)
* [https://forum.flightgear.org/viewtopic.php?f=47&t=33045 Getting started with RTT]
* [https://forum.flightgear.org/viewtopic.php?f=47&t=33045 Getting started with RTT]
* [https://forum.flightgear.org/viewtopic.php?f=47&t=32846 Canvas::View Development]
* [https://forum.flightgear.org/viewtopic.php?f=47&t=32846 Canvas::View Development]
* [https://forum.flightgear.org/viewtopic.php?f=71&t=23929 Gear View in Cockpit]
* [https://forum.flightgear.org/viewtopic.php?f=71&t=23929 Gear View in Cockpit]
* [https://forum.flightgear.org/viewtopic.php?f=37&t=20057 Rear-View mirror]
* [https://forum.flightgear.org/viewtopic.php?f=30&t=18905 Progress on synthetic terrain]
* [https://forum.flightgear.org/viewtopic.php?f=71&t=17184 Instruments with heightmaps]
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