Combat support in FlightGear
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FlightGear from the start has always stated that it's focus is on civilian aviation. That is where the core effort is concentrated. The project has never tried to block or hinder efforts to add combat features. Perhaps some may debate this, but in general 3rd party efforts like bombable are perfectly fine. Curtis Olson says that he played with a few combat sims and first person shooters over the years, but 'it's not my thing, but they can be fun.' Despite the worries of some, it's just that the core development is focused on civilian aviation. (And that could include military aircraft; the main focus of FlightGear isn't just trying to shoot each other out of the sky)
Military Aircraft
Flying high performance military aircraft is an entirely different experience than that found in a Cessna or an Airbus. |
Bombable
Multiplayer
According to Curtis Olson, combat-oriented multiplayer servers would be best setup as a second alternate network completely disconnected from the primary civilian-focused multiplayer network, especially as nobody likes to fly around for a good hour on the MP server just to get shot down by someone who thinks it's funny to shoot random aircraft. As Erik Hofman says, the question is more about where to concentrate the most effort.