Changelog 3.6

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Revision as of 16:57, 15 November 2015 by Hooray (talk | contribs) (could probably be turned into a dedicated changelog-draft template at some point)
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This changelog is a draft.

This changelog is currently being written for the FlightGear v3.6 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.

Cquote1.png As mentioned by Curt on previous occasions, one of the more labour intense parts of managing a release consists of the compilation of a comprehensible revision log that lists the major changes / improvements to FlightGear. I would appreciate it if somebody would give a hand in compiling such a list.
— Durk Talsma (Oct 5th, 2008). [Flightgear-devel] Revision Log / Intended developments.
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Cquote1.png There is currently no defined status of 3.6 due to lack of (human) resources.

Some of us have thought about refactoring the release schedule due to the fact that a free around Christmas and a release during summer holidays is very unfortunate. So far, there are no clear results from these thoughts available.

The entire process is somewhat volatile at the moment.

Sorry for any inconvenience that this may cause.

Torsten
— Torsten Dreyer (Nov 9th, 2015). Re: [Flightgear-devel] Status of Release 3.6.
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Major enhancements in this release

Project Organization

Core

  • Interactive traffic system re-enabled, having been disabled by mistake some releases previously.
  • Various security improvements, including the disabling of system.fgfsrc.

Launcher

The aircraft page of the Qt launcher for FlightGear 3.5 as rendered on Windows 7.

The built-in Qt launcher is available for all of FlightGear's supported operating systems.

Aircraft Modeling

JSBSim

  • Sync with the latest version of JSBSim.
  • The pitot angle can now be tweaked with the <pitot_angle> tag in the <metrics> block.
  • The refuel rate is now configurable with the <refuel-rate> tag in the <propulsion> block.

Atmospheric Light Scattering

  • The addition of 3D grass to the random vegetation system.
  • Tree shadows.
  • Interior cockpit shadows.
  • Interior glass reflections, frosting and fogging.
  • Interior panel backlighting.
  • New thruster effect (can be used for afterburners flames, rockets, etc.).

Usability

  • Many improvements to Phi, the built-in web interface.
  • GUI cleanup to improve support for multiple GUI styles.

Scenery

  • Regional texture definitions for Florida, Brazil, Latin America, Africa, the Middle East and Southeastern Asia.
  • stgmerge tool added to merge objects in a scenery tile into a smaller number of meshes.

Highlighted new and improved aircraft

Misc/uncategorized

Bug fixes

  • See our bugtracker for a list, albeit incomplete, of the bugs fixed in this release.