Changelog 3.6

From FlightGear wiki
Revision as of 13:54, 10 March 2015 by Red Leader (talk | contribs) (De-quote)
Jump to navigation Jump to search
This changelog is a draft.

This changelog is currently being written for the FlightGear v3.6 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.
It's a good idea to check the newsletters since the last release and the Git commit history. We also encourage people to help by translating the changelog and appreciate all contributions, however please keep in mind that this changelog is not yet final!



Major enhancements in this release

Project Organization

After lots of hard work by Torsten D, a new, more compact fgdata repository (base package) has now been created. Located at http://sourceforge.net/p/flightgear/fgdata/, this new fgdata has had all aircraft (except for the C172p and UFO) stripped from it, as well as the histories of the Scenery, AI, and Models directories[1]. This has reduced its size to about 1.3 GB[2].

Core

Launcher

The built-in Qt launcher that is shipped by default with the Mac version of FlightGear v3.4.0+ will be used for other OSs[3]. FGRun will be removed in favor of this launcher[3].

Aircraft Modeling

JSBSim

Atmospheric Light Scattering

  • The addition of volumetric grass to the random vegetation system.

Environment Rendering

Performance

Usability

Internationalization

Scenery

Canvas System

  • Canvas-based maps now support a new property for child elements to be automatically rotated/aligned with the heading of the map, to avoid redundant Nasal code doing this. This has the advantage of better peformance, as it is now done in C++. Commit

Nasal Scripting

Documentation

Highlighted new and improved aircraft

Misc/Uncategorized

Bug fixes

  • See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.
References