Changelog 3.6
This changelog is a draft.
This changelog is currently being written for the FlightGear v3.6 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog. |
Major enhancements in this release
Project Organization
After lots of hard work by Torsten D, a new, more compact fgdata repository (base package) has now been created. Located at http://sourceforge.net/p/flightgear/fgdata/, this new fgdata has had all aircraft (except for the C172p and UFO) stripped from it, as well as the histories of the Scenery, AI, and Models directories[1]. This has reduced its size to about 1.3 GB[2].
Core
Launcher
The built-in Qt launcher that is shipped by default with the Mac version of FlightGear v3.4.0+ will be used for other OSs[3]. FGRun will be removed in favor of this launcher[3].
Aircraft Modeling
- Tooltips can now be positioned at a specific place on-screen.
- Nasal wing flex module added
- Bug-fixes and improvements to the Failure Manager.
<variant-of>
tag in the *-set.xml file has been added. Example: Boeing 777-200ER →<variant-of>777-200</variant-of>
. Commit
JSBSim
Atmospheric Light Scattering
- The addition of volumetric grass to the random vegetation system.
Environment Rendering
Performance
Usability
Internationalization
Scenery
Canvas System
- Canvas-based maps now support a new property for child elements to be automatically rotated/aligned with the heading of the map, to avoid redundant Nasal code doing this. This has the advantage of better peformance, as it is now done in C++. Commit
Nasal Scripting
Documentation
Highlighted new and improved aircraft
Misc/Uncategorized
Bug fixes
- See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.
References
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