Changelog 3.6
This changelog is a draft.
This changelog is currently being written for the FlightGear v3.6 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog. |
Major enhancements in this release
Project Organization
I am going to commence reducing FGDATA this weekend. The reasons for that action have been discussed here and on the forum in epic detail, so I won't — Torsten Dreyer (2015-03-05). [Flightgear-devel] FGData size reduction.
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Next, I'll do a initial commit of the base package aircraft to fgaddon/svn. Following that, I create a new git repo for a smaller git fgdata and push — Torsten Dreyer (2015-03-05). [Flightgear-devel] FGData size reduction.
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Core
Aircraft Modeling
- Tooltips can now be positioned at a specific place on-screen.
- Nasal wing flex module added
- Bug-fixes and improvements to the Failure Manager.
<variant-of>
tag in the *-set.xml file has been added. Example: Boeing 777-200ER →<variant-of>777-200</variant-of>
. Commit
JSBSim
Atmospheric Light Scattering
- The addition of volumetric grass to the random vegetation system.
Environment Rendering
Performance
Usability
Internationalization
Scenery
Canvas System
- Canvas-based maps now support a new property for child elements to be automatically rotated/aligned with the heading of the map, to avoid redundant Nasal code doing this. This has the advantage of better peformance, as it is now done in C++. Commit
Nasal Scripting
Documentation
Highlighted new and improved aircraft
Misc/Uncategorized
Bug fixes
- See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.