Changelog 3.4

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This changelog is a draft.

This changelog is currently being written for the FlightGear 3.4 release. To see what is being worked on, check out Changelog 3.4. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.
It's a good idea to check the newsletters since the last release, and the git commit history. To view the changelog for the most recent release, please see Changelog 3.2. We also encourage people to help by translating the changelog and appreciate all contributions, however please keep in mind that this changelog is not yet final!



Upcoming FlightGear Changelog

Breaking Changes

Major enhancements in this release

Core

Aircraft Modeling

JSBSim

Atmospheric Light Scattering


Environment Rendering


Performance

Misc/Uncategorized

Usability


Internationalization


Scenery


Canvas System

FlightGear's fully scriptable 2D rendering system now includes improved APIs for creating maps and navigation displays amongst many other improvements. People no longer need to have programming experience to add a working ND to their aircraft, it can now be all done by copying and pasting 30 lines of text and customizing a few properties. The so called MapStructure back-end handles efficient updating of all ND layers transparently. Also, maps can now be mostly customized, including custom styling (colors, fonts, symbols etc).



Nasal Scripting

Documentation

Highlighted new and improved aircraft


Other

Bug fixes

  • See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.