Changelog 3.4: Difference between revisions
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'''Aircraft | '''Aircraft modelling''' | ||
'''JSBSim''' | '''JSBSim''' | ||
''' | '''Graphics''' | ||
'''Performance''' | '''Performance''' | ||
''' | '''Usability''' | ||
''' | '''Scenery''' | ||
'''Canvas system''' | |||
'''Canvas | |||
FlightGear's fully scriptable 2D rendering system now includes improved APIs for creating maps and navigation displays amongst many other improvements. People no longer need to have programming experience to add a working ND to their aircraft, it can now be all done by copying and pasting 30 lines of text and customizing a few properties. The so called MapStructure back-end handles efficient updating of all ND layers transparently. Also, maps can now be mostly customized, including custom styling (colors, fonts, symbols etc). | FlightGear's fully scriptable 2D rendering system now includes improved APIs for creating maps and navigation displays amongst many other improvements. People no longer need to have programming experience to add a working ND to their aircraft, it can now be all done by copying and pasting 30 lines of text and customizing a few properties. The so called MapStructure back-end handles efficient updating of all ND layers transparently. Also, maps can now be mostly customized, including custom styling (colors, fonts, symbols etc). | ||
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* Input dialog | * Input dialog | ||
'''Nasal scripting''' | |||
'''Nasal | |||
'''Documentation''' | '''Documentation''' | ||
'''Highlighted new and improved aircraft''' | '''Highlighted new and improved aircraft''' | ||
* [[Extra EA-500]] | |||
'''Other''' | '''Other''' | ||
* Aircraft moved to a SVN repository. | |||
'''Bug fixes''' | '''Bug fixes''' | ||
* See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D3.4 our bugtracker] for an extensive, yet incomplete, list of the bugs fixed in this release. | * See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D3.4 our bugtracker] for an extensive, yet incomplete, list of the bugs fixed in this release. | ||
[[Category:FlightGear changelogs]] | [[Category:FlightGear changelogs]] |
Revision as of 10:12, 17 October 2014
This changelog is a draft.
This changelog is currently being written for the FlightGear 3.4 release. To see what is being worked on, check out Changelog 3.4.
Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.
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Upcoming FlightGear Changelog
Breaking Changes
Major enhancements in this release
Core
I have just pushed a partial fix for the issue to SimGear. The event now uses property polling instead of attaching listeners to — Torsten Dreyer (2014-08-29). Re: [Flightgear-devel] crash in SGPropertyNode::fireValueChanged.
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As a side effect, I have noticed that the load for the xml-property rule subsystem has decreased on my system — Torsten Dreyer (2014-08-29). Re: [Flightgear-devel] crash in SGPropertyNode::fireValueChanged.
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Aircraft modelling
JSBSim
Graphics
Performance
Usability
Scenery
Canvas system
FlightGear's fully scriptable 2D rendering system now includes improved APIs for creating maps and navigation displays amongst many other improvements. People no longer need to have programming experience to add a working ND to their aircraft, it can now be all done by copying and pasting 30 lines of text and customizing a few properties. The so called MapStructure back-end handles efficient updating of all ND layers transparently. Also, maps can now be mostly customized, including custom styling (colors, fonts, symbols etc).
- Nasal namespace Browser
- MapStructure is being ported to become a native Canvas Widget
- work has begun to port the airport selection dialog to use the MapStructure framework
- Tom has implemented keyboard handling support
- Text/Input field support
- Input dialog
Nasal scripting
Documentation
Highlighted new and improved aircraft
Other
- Aircraft moved to a SVN repository.
Bug fixes
- See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.