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(Started cleanup; we agreed the video is very nice, but doesn't really show many new features, apart from the 777.) |
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FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. | FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. | ||
Download FlightGear v3. | Download FlightGear v3.2 for free from [http://www.flightgear.org FlightGear.org]. | ||
FlightGear - Fly Free! | FlightGear - Fly Free! | ||
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'''Aircraft Modeling''' | '''Aircraft Modeling''' | ||
* | * [[A Failure Management Framework for FlightGear]] has been added | ||
* | * Additional aircraft have started adopting the [[NavDisplay|Canvas navigation display]] that was introduced with FlightGear 3.0. | ||
'''JSBSim''' | '''JSBSim''' | ||
* ground effects | * The JSBSim flight dynamics model now has support for ground effects like bumpiness, solid-ground detection and adjusting of friction factors. Additionally, bogey type contact points sink in non-solid surfaces, making it no longer possible to ride on water. | ||
'''Atmospheric Light Scattering''' | '''Atmospheric Light Scattering''' | ||
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* EarthView, a simple orbital rendering engine based on projecting a textured sphere into the scene. By default, EarthView uses low resolution textures, however using hires textures e.g. from the NASA [http://visibleearth.nasa.gov/ Visible Earth] project very realistic results from altitudes above 100 km can be achieved. | * EarthView, a simple orbital rendering engine based on projecting a textured sphere into the scene. By default, EarthView uses low resolution textures, however using hires textures e.g. from the NASA [http://visibleearth.nasa.gov/ Visible Earth] project very realistic results from altitudes above 100 km can be achieved. | ||
* New deciduous and needle tree textures with much improved visuals | |||
* | * New regional texture definitions for Ireland, Alaska/Northwest territories and US Southwest | ||
* | |||
'''Performance''' | '''Performance''' | ||
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* Torsten's metar work, newradio, mongoose httpd | * Torsten's metar work, newradio, mongoose httpd | ||
* HTTP: improve handling of connection errors | * HTTP: improve handling of connection errors | ||
* Windows installer has been reworked | * Windows installer has been reworked | ||
* Windows installer creates 3 news directories pre-configured in FGRun: | * Windows installer creates 3 news directories pre-configured in FGRun: | ||
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''' Usability ''' | ''' Usability ''' | ||
* Windows users are now able to use the | * Windows users are now able to use the scroll wheel in dialog lists | ||
''' Scenery ''' | ''' Scenery ''' | ||
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'''Bug fixes''' | '''Bug fixes''' | ||
* See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D3.2 our bugtracker] for an extensive, yet incomplete, list of the bugs fixed in this release. | * See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D3.2 our bugtracker] for an extensive, yet incomplete, list of the bugs fixed in this release. | ||
[[Category:FlightGear changelogs]] | [[Category:FlightGear changelogs]] |