Changelog 3.2: Difference between revisions
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'''Aircraft Modeling''' | '''Aircraft Modeling''' | ||
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* ground effects (see newsletter 02/2014) | |||
'''Environment Rendering''' | '''Environment Rendering''' |
Revision as of 00:09, 23 February 2014
This changelog is a draft.
This changelog is currently being written for the FlightGear 3.2 release. To see what is being worked on, check out Changelog 3.2.0.
Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.
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Upcoming FlightGear Changelog
Major enhancements in this release
Surface Light Effects & OpenSceneGraph 3.2
Stuart committed a change that brings surface lights, including VASI/PAPI/taxi/runway etc. into the xml-defined Effects framework. Kudos to Tim Moore for his original Effects work - it made it very straightforward to enhance with support for point sprites and a custom texture generator required.
The relevant effect is data/Effects/surface-lights.eff. It should allow development of ALS and Rembrandt variants.
Stuart also replaced some OSG color/normal binding calls that were removed in OSG3.2.0, apparently because they were slow. So, if your build fails, please check you've got a recent OSG build installed.
Aircraft Modeling
- extra 500
JSBSim
- ground effects (see newsletter 02/2014)
Environment Rendering
Performance
Usability
Internationalization
Scenery
Canvas System
FlightGear's fully scriptable 2D rendering system now includes improved APIs for creating maps and navigation displays amongst many other improvements. People no longer need to have programming experience to add a working ND to their aircraft, it can now be all done by copying and pasting 30 lines of text and customizing a few properties. The so called MapStructure back-end handles efficient updating of all ND layers transparently.
- Hooray is working on adding shader support to Canvas
- Gijs is currently working on additional projections as part of ticket #550
- The MapStructure back-end used by the NavDisplay now supports symbol instancing, so that performance is improved
- MapStructure-based layers can now be customized and styled
Nasal Scripting
- getprop()/setprop() arguments (those that form a path) can now be numeric to specify a index, so:
getprop("canvas/by-index", "texture", 1, "name");
- is now the same as:
getprop("canvas/by-index/texture[1]/name");
- (see merge request 54 and actual commit)
Documentation
Highlighted new and improved aircraft
Other
Bug fixes
- See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.