Changelog 3.0

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This changelog is a draft.

This changelog is currently being written for the next FlightGear release. To see what it being worked on, check out Changelog 3.0.0. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.
It's a good idea to check the newsletters since the last release, and the git commit history. To view the changelog for the most recent release, please see Changelog 2.12. We also encourage people to help by translating the changelog and appreciate all contributions, however please keep in mind that this changelog is not yet final!



Upcoming FlightGear Changelog

The FlightGear development team is happy to announce the v3.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include improved usability, better terrain rendering and a fully scriptable 2D rendering system.

Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.

Download FlightGear v3.0 for free from FlightGear.org

FlightGear - Fly Free!

Major enhancements in this release

Aircraft Modeling

Environment

Transponder

Performance

Portability

Improved modularization


Atmospheric Light Scattering


Improved performance, reduced memory occupancy

Usability

Internationalization


Flight Planning and Route Manager

Canvas System

The "canvas" system is FlightGear's fully scriptable 2D rendering system, which makes it possible for users to easily create new instruments, HUDs and even dialogs and custom GUI widgets using FlightGear's built-in scripting language Nasal (which looks really similar to JavaScript). The Canvas can also be used for the creation of complex glass cockpit displays like navigational displays and other MFDs, none of this requires rebuilding FlightGear from source or writing C++ code.

Canvas improvements in this release include:


Nasal Scripting

  • HTTP bindings [1]

AI Improvements

Regional Textures


Highlighted new and improved aircraft


Other


Bug fixes

  • See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.