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Changelog 2017.3

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Revision as of 20:00, 20 September 2017 by Richard H (Talk | contribs)

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This changelog is a draft.

This changelog is currently being written for the FlightGear v2017.3 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.



Aircraft

  • detailed Carrier USS Harry Truman and escort group, with many animated elements, using experimental wave motion

Property tree

  • C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ [1]

Nasal

  • Multiple flightplans fixed and is now possible to be controlled from Nasal. See Nasal_Flightplan.

Startup

  • Starting on carriers fixed
  • Simple API to add addons to FlightGear without the need to mess around with FGData/Nasal or FGHome/Nasal directories.

Performance

  • Enabling of display lists for random vegetation provides a massive performance boost for random vegetation.

Usability

  • More than 1000 screenshots now allowed

Scenery

  • new Mediterranean tree textures, new desert shrub textures

JSBSim

  • Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)

ALS

  • Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
  • Helicopter rotor wash effect for volumetric grass and water shaders
  • consistent snow implementation for OSM roads and buildings
  • directionally visible car lights for the OSM traffic shader
  • realistic daytime-dependence of road traffic

References

References