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To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

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Changelog 2017.3

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Revision as of 01:59, 14 September 2017 by Thorsten (Talk | contribs) (Aircraft)

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Aircraft

  • detailed Carrier USS Harry Truman and escort group, with many animated elements, using experimental wave motion

Property tree

  • C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ [1]

Nasal

  • Multiple flightplans fixed and is now possible to be controlled from Nasal. See Nasal_Flightplan.

Startup

  • Starting on carriers fixed
  • Simple API to add addons to FlightGear without the need to mess around with FGData/Nasal or FGHome/Nasal directories.

Scenery

  • new Mediterranean tree textures, new desert shrub textures

JSBSim

  • Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)

ALS

  • Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
  • Helicopter rotor wash effect for volumetric grass and water shaders
  • consistent snow implementation for OSM roads and buildings
  • directionally visible car lights for the OSM traffic shader
  • realistic daytime-dependence of road traffic

References

References