From FlightGear wiki
Revision as of 13:27, 13 September 2017 by Necolatis (Added some stuff)
- Carrier Truman added.
- C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ 
- Multiple flightplans fixed and is now possible to be controlled from Nasal. See Nasal_Flightplan.
- Starting on carriers fixed
- Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)
- Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
- Helicopter rotor wash effect for volumetric grass and water shaders