Changelog 2017.3: Difference between revisions
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== Aircraft == | |||
* Carrier Truman added. | |||
== Property tree == | |||
* C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ <ref>https://sourceforge.net/p/flightgear/flightgear/ci/386f8b87b51b486d56378d0d22685c187d2d5cf8/</ref> | |||
== Nasal == | |||
* Multiple flightplans fixed and is now possible to be controlled from Nasal. See [[Nasal_Flightplan]]. | |||
== | == Startup == | ||
* | * Starting on carriers fixed | ||
== JSBSim == | |||
* Support for AI wake turbulence added. (a small code snippet needs to be added to the plane) | |||
== ALS == | |||
* Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan | |||
* Helicopter rotor wash effect for volumetric grass and water shaders | |||
== References == | == References == | ||
{{Appendix}} | {{Appendix}} |
Revision as of 17:27, 13 September 2017
Aircraft
- Carrier Truman added.
Property tree
- C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ [1]
Nasal
- Multiple flightplans fixed and is now possible to be controlled from Nasal. See Nasal_Flightplan.
Startup
- Starting on carriers fixed
JSBSim
- Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)
ALS
- Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
- Helicopter rotor wash effect for volumetric grass and water shaders
References
References |