Changelog 2017.3: Difference between revisions

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== ALS ==
== ALS ==
* Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
* Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
* Helicopter rotor wash effect for volumetric grass and water shaders
* Helicopter rotor wash effect for volumetric grass and water shaders
* consistent snow implementation for OSM roads and buildings
* directionally visible car lights for the OSM traffic shader
* realistic daytime-dependence of road traffic


== References ==
== References ==

Revision as of 05:58, 14 September 2017

Aircraft

  • detailed Carrier USS Harry Truman and its escort group added.

Property tree

  • C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ [1]

Nasal

  • Multiple flightplans fixed and is now possible to be controlled from Nasal. See Nasal_Flightplan.

Startup

  • Starting on carriers fixed
  • Simple API to add addons to FlightGear without the need to mess around with FGData/Nasal or FGHome/Nasal directories.

Scenery

  • new Mediterranean tree textures, new desert shrub textures

JSBSim

  • Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)

ALS

  • Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
  • Helicopter rotor wash effect for volumetric grass and water shaders
  • consistent snow implementation for OSM roads and buildings
  • directionally visible car lights for the OSM traffic shader
  • realistic daytime-dependence of road traffic

References

References