Changelog 2017.3: Difference between revisions

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FlightGear features more than 400 aircraft, a worldwide scenery database, a multiplayer environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.  
FlightGear features more than 400 aircraft, a worldwide scenery database, a multiplayer environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.  


Download FlightGear v2017.2 for free from [http://www.flightgear.org/ FlightGear.org]
Download FlightGear v2017.3 for free from [http://www.flightgear.org/ FlightGear.org]


FlightGear - Fly Free! -->
FlightGear - Fly Free! -->

Revision as of 13:40, 20 September 2017

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This changelog is a draft.

This changelog is currently being written for the FlightGear v2017.3 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.



Aircraft

  • detailed Carrier USS Harry Truman and escort group, with many animated elements, using experimental wave motion

Property tree

  • C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ [1]

Nasal

  • Multiple flightplans fixed and is now possible to be controlled from Nasal. See Nasal_Flightplan.

Startup

  • Starting on carriers fixed
  • Simple API to add addons to FlightGear without the need to mess around with FGData/Nasal or FGHome/Nasal directories.

Scenery

  • new Mediterranean tree textures, new desert shrub textures

JSBSim

  • Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)

ALS

  • Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
  • Helicopter rotor wash effect for volumetric grass and water shaders
  • consistent snow implementation for OSM roads and buildings
  • directionally visible car lights for the OSM traffic shader
  • realistic daytime-dependence of road traffic

References

References