Changelog 2017.3: Difference between revisions
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FlightGear features more than 400 aircraft, a worldwide scenery database, a multiplayer environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. | FlightGear features more than 400 aircraft, a worldwide scenery database, a multiplayer environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. | ||
Download FlightGear v2017. | Download FlightGear v2017.3 for free from [http://www.flightgear.org/ FlightGear.org] | ||
FlightGear - Fly Free! --> | FlightGear - Fly Free! --> |
Revision as of 13:40, 20 September 2017
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This changelog is a draft.
This changelog is currently being written for the FlightGear v2017.3 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog. |
Aircraft
- detailed Carrier USS Harry Truman and escort group, with many animated elements, using experimental wave motion
Property tree
- C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ [1]
Nasal
- Multiple flightplans fixed and is now possible to be controlled from Nasal. See Nasal_Flightplan.
Startup
- Starting on carriers fixed
- Simple API to add addons to FlightGear without the need to mess around with FGData/Nasal or FGHome/Nasal directories.
Scenery
- new Mediterranean tree textures, new desert shrub textures
JSBSim
- Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)
ALS
- Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
- Helicopter rotor wash effect for volumetric grass and water shaders
- consistent snow implementation for OSM roads and buildings
- directionally visible car lights for the OSM traffic shader
- realistic daytime-dependence of road traffic
References
References |