Changelog 2017.3: Difference between revisions

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== Aircraft ==
* Carrier Truman added.


== Property tree ==
* C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ <ref>https://sourceforge.net/p/flightgear/flightgear/ci/386f8b87b51b486d56378d0d22685c187d2d5cf8/</ref>


== Nasal ==
* Multiple flightplans fixed and is now possible to be controlled from Nasal. See [[Nasal_Flightplan]].


== Property tree ==
== Startup ==
* C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ <ref>https://sourceforge.net/p/flightgear/flightgear/ci/386f8b87b51b486d56378d0d22685c187d2d5cf8/</ref>
* Starting on carriers fixed
 
== JSBSim ==
* Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)


== ALS ==
* Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
* Helicopter rotor wash effect for volumetric grass and water shaders


== References ==
== References ==
{{Appendix}}
{{Appendix}}

Revision as of 17:27, 13 September 2017

Aircraft

  • Carrier Truman added.

Property tree

  • C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ [1]

Nasal

  • Multiple flightplans fixed and is now possible to be controlled from Nasal. See Nasal_Flightplan.

Startup

  • Starting on carriers fixed

JSBSim

  • Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)

ALS

  • Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
  • Helicopter rotor wash effect for volumetric grass and water shaders

References

References