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To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

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Difference between revisions of "Changelog 2017.3"

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== Aircraft ==
 
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* Carrier Truman added.
  
 
== Property tree ==
 
== Property tree ==
 
* C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ <ref>https://sourceforge.net/p/flightgear/flightgear/ci/386f8b87b51b486d56378d0d22685c187d2d5cf8/</ref>
 
* C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ <ref>https://sourceforge.net/p/flightgear/flightgear/ci/386f8b87b51b486d56378d0d22685c187d2d5cf8/</ref>
  
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== Nasal ==
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* Multiple flightplans fixed and is now possible to be controlled from Nasal. See [[Nasal_Flightplan]].
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== Startup ==
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* Starting on carriers fixed
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== JSBSim ==
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* Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)
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== ALS ==
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* Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
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* Helicopter rotor wash effect for volumetric grass and water shaders
  
 
== References ==
 
== References ==
 
{{Appendix}}
 
{{Appendix}}

Revision as of 13:27, 13 September 2017

Aircraft

  • Carrier Truman added.

Property tree

  • C++ versions of props.nas setValues/setChildren() Improve performance of Nasal properties access by implementing the setValues/setChildren props.nas functions in C++ [1]

Nasal

  • Multiple flightplans fixed and is now possible to be controlled from Nasal. See Nasal_Flightplan.

Startup

  • Starting on carriers fixed

JSBSim

  • Support for AI wake turbulence added. (a small code snippet needs to be added to the plane)

ALS

  • Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
  • Helicopter rotor wash effect for volumetric grass and water shaders

References

References