Changelog 2016.4: Difference between revisions
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Red Leader (talk | contribs) (→Misc/Uncategorized: FGRun has been removed from the Windows release (https://sourceforge.net/p/flightgear/fgmeta/ci/13137727b05f66ee8cd2e696e235d6d95f1c55aa/)) |
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=== Misc/Uncategorized === | === Misc/Uncategorized === | ||
* [[FGRun]] is removed from the Windows release ({{fgmeta commit|131377}}). | |||
=== Usability === | === Usability === |
Revision as of 22:01, 14 November 2016
This changelog is a draft.
This changelog is currently being written for the FlightGear v2016.4 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog. |
Major enhancements in this release
Core
Aircraft Modeling
JSBSim
Atmospheric Light Scattering
- the automated moonlight and moon position code has been pushed and will be a part of the 2016.4.1 release.[1], this only works for those ALS shaders that Thorsten added /environment/moonlight ambient lighting support for. There is no automated full-scene lighting, and nothing visible under the default or Rembrandt renderers. But if you have ALS on, you should see realistic moon-phase based lighting for a lot of the scene.[2]
Environment Rendering
Performance
Misc/Uncategorized
- FGRun is removed from the Windows release (FGMeta commit 131377).
Usability
Internationalization
Scenery
- new STG verbs [3]
- implementing the "read apt.dat[.g] files from scenery paths" feature (plus a few other improvements to the apt.dat loader)[4]
Canvas System
Nasal Scripting
Documentation
Highlighted new and improved aircraft
Other
Bug fixes
- See our bugtracker for a list, albeit incomplete, of the bugs fixed in this release.
References
References
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