Difference between revisions of "Changelog 2016.4"

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{{Changelog Draft|version=2016.4}}
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{{changelogs|prev=2016.3|next=2017.1}}
  
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The FlightGear development team is delighted to announce the v2016.4 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include C++11 Support, support for airport data files within scenery folders, a highly-detailed Space Shuttle model and much more.
The FlightGear development team is delighted to announce the v2016.4 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include C++11 Support, support for airport data files within scenery folders, high fidelity Space Shuttle model and much more.
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Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.
 
Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.
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Download FlightGear v2016.4 for free from [http://www.flightgear.org/ FlightGear.org]
 
Download FlightGear v2016.4 for free from [http://www.flightgear.org/ FlightGear.org]
  
FlightGear - Fly Free!
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FlightGear Fly Free!
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== Major enhancements in this release ==
 
== Major enhancements in this release ==
 
=== Core ===
 
=== Core ===
 
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* FlightGear is migrating to C++11. Those of you who compile FlightGear yourself might find nasty compilation errors. If please ask on our (flightgear-devel) [[mailing list]].
* '''The migration to C++11'''
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FlightGear is migrating to C++11. Those of you who compile FlightGear yourself might find nasty compilation errors. In any case, Ask on our mailing list!
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=== Aircraft Modeling ===
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=== JSBSim ===
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=== Atmospheric Light Scattering ===
 
=== Atmospheric Light Scattering ===
* the [https://forum.flightgear.org/viewtopic.php?f=47&amp;t=28201&amp;p=271916#p271916 automated moonlight and moon position code] has been pushed and will be a part of the 2016.4.1 release.<ref>{{cite web
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* The moonlight and moon positioning code under [[ALS]] has been improved.<ref>{{cite web
  |url    = https://forum.flightgear.org/viewtopic.php?p=298343#p298343  
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|url    = https://forum.flightgear.org/viewtopic.php?p=298343#p298343
  |title  = <nowiki> Re: Implementing moonlight (or not) </nowiki>
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|title  = Re: Implementing moonlight (or not)
  |author = <nowiki> bugman </nowiki>
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|author = bugman
  |date  = Nov 8th, 2016  
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|date  = Nov 8th, 2016
  |added  = Nov 8th, 2016  
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|added  = Nov 8th, 2016
  |script_version = 0.40  
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|script_version = 0.40
  }}</ref>, this only works for those ALS shaders that Thorsten added /environment/moonlight ambient lighting support for.  There is no automated full-scene lighting, and nothing visible under the default or Rembrandt renderers.  But if you have ALS on, you should see realistic moon-phase based lighting for a lot of the scene.<ref>{{cite web
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}}</ref>
  |url    =  https://forum.flightgear.org/viewtopic.php?p=298365#p298365
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  |title  =  <nowiki> Re: Implementing moonlight (or not) </nowiki>
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  |author =  <nowiki> bugman </nowiki>
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  |date  =  Nov 8th, 2016
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  |added  =  Nov 8th, 2016
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  |script_version = 0.40
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  }}</ref>
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=== Environment Rendering ===
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=== Performance ===
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=== Misc/Uncategorized ===
 
=== Misc/Uncategorized ===
* [[FGRun]] is removed from the Windows release ({{fgmeta commit|131377}}).
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* [[FGRun]] has been removed from the release.
* ''TODO: Remote Canvas display via Phi''
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* ATC Chatter has been re-introduced.<ref>{{cite web
* ATC Chatter has been re-introduced.
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|url    = https://sourceforge.net/p/flightgear/mailman/message/35388063/
 
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|title  = <nowiki>[Flightgear-devel] ATC Chatter revived</nowiki>
=== Usability ===
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|author = Torsten Dreyer
 
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|date  = Sep 23rd, 2016
=== Internationalization ===
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}}</ref> See {{fgaddon source|Addons/ATCChatter/README|t=here}} for instructions.
  
 
=== Scenery ===
 
=== Scenery ===
* '''new [[File_Formats#.2A.stg_files|STG verbs]] '''<ref>https://forum.flightgear.org/viewtopic.php?f=5&t=22809&p=295366#p295342</ref>
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* New [[File Formats#.2A.stg files|STG verbs]] added<ref>{{cite web
* '''Support for apt.dat files inside scenery folders''' For years, FlightGear has been reading a large file called apt.dat.gz and located in [[$FG_ROOT]]/Airports. This file, which is maintained in collaboration with the X-Plane developers and users<ref>Via [[WorldEditor]] and the [https://gateway.x-plane.com/ X-Plane Scenery Gateway].</ref>, contains a lot of information about airports (names and geometry of runways, taxiways, aprons, surface type, position of runway thresholds, light beacons, position of Control Tower, communication frequencies... even startup locations, though FlightGear reads parking positions from other files called ''airportID''.groundnet.xml). Data from this file is used to create the scenery files for airports (.btg.gz), to display airports in the FlightGear built-in map, as well as to let the simulator know how to place your aircraft when starting on a runway—among others.
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|url    = https://forum.flightgear.org/viewtopic.php?p=295342#p295342
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|title  = Re: osm2city.py development
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|author = stuart
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|date  = Sep 23rd, 2016
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}}</ref>
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* Support for apt.dat files inside scenery folders.<ref>{{cite web
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|url    = https://forum.flightgear.org/viewtopic.php?p=296919#p296919
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|title  = apt.dat - local version(s)
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|author = Alant
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|date  = Oct 18th, 2016
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}}</ref> See [[FlightGear Newsletter October 2016#Local apt.dat versions support|here]].
  
: Despite the possibility to have FlightGear read portions of the scenery from various folders (cf. [[$FG_SCENERY]]), this data was only read so far from this one file, [[$FG_ROOT]]/Airports/apt.dat.gz. As a consequence, custom sceneries could not bring new or updated airport layouts without FlightGear having part or all of the information wrong concerning these airports, since it was read from a file that is maintained independently from said custom sceneries—and tied to FlightGear's current World Scenery, and therefore frozen in FlightGear since 2013.
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=== Highlighted new and improved aircraft ===
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* Milestone 7 of the Space Shuttle has been released, with more impressive detail than ever before. Download it from [[FGAddon]]. Read more in the [[FlightGear Newsletter November 2016#Milestone 7 of the Space Shuttle|Newsletter]].
  
: This problem is solved in FlightGear 2016.4,<ref>{{cite web
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=== Other ===
  |url    = https://sourceforge.net/p/flightgear/mailman/message/35424973/
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* Support for GoFlight EFIS and TQ6 added
  |title  =  <nowiki> Re: [Flightgear-devel] Reading apt.dat files from scenery paths
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* <code>--json-report</code> option {{flightgear commit|fb10f7|t=added}} to output data including FlightGear version and directories.
[was: apt.dat - add local version ?] </nowiki>  
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* <code>--allow-nasal-read</code> option {{flightgear commit|31cb65|t=added}} to clear directories for Nasal read operations.
  |author = <nowiki> Florent Rougon </nowiki>  
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  |date  = Oct 13th, 2016
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  |added =  Oct 13th, 2016
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  |script_version = 0.40
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  }}</ref> which reads files following the pattern NavData/apt/*.dat or NavData/apt/*.dat.gz inside each scenery path, when they exist. These files, collectively called ''apt.dat files'', should have the same syntax as [[$FG_ROOT]]/Airports/apt.dat.gz, and are the natural output of [[WorldEditor]], the recommended tool to create or update airport layouts. With this change, each custom scenery can now embed its own apt.dat files that describe the airports shipped in the custom scenery; FlightGear 2016.4 and later will read them.
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: The precedence order for these files is the same as for [[$FG_SCENERY]]: if the same airport appears in several apt.dat files, only the first definition found in $FG_SCENERY order is used.<ref>And for apt.dat files belonging to the same component of [[$FG_SCENERY]], the first file in lexicographic order takes precedence, although in practice this rule shouldn't be needed (why ship several definitions for the same airport inside a given [[$FG_SCENERY]] component?).</ref> Finally, for compatibility with existing scenery and as a fallback measure, the traditional [[$FG_ROOT]]/Airports/apt.dat.gz file is still read by FlightGear, with lowest precedence.
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=== Bug fixes ===
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* See [https://sourceforge.net/p/flightgear/codetickets/search/?q=status%3AFixed+AND+created_date%3A%5B2016-09-08T08%3A05%3A07Z+TO+2016-11-17T18%3A27%3A17Z%5D our bugtracker] for a list, albeit incomplete, of the bugs fixed in this release.
  
=== Canvas System ===
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==== Fixes in 2016.4.2 ====
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* Fixed crash on Mac OS X during startup
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* Fixed issues with multiplayer port and the launcher storing variant
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* Fixed wrong default airport when first starting FlightGear
  
=== Nasal Scripting ===
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==== Fixes in 2016.4.3 ====
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* Fixes the issue with restoring variants in the launcher
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* Better rendering of aircraft ratings
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* Includes the latest scenemodel updates for the Zürich area
  
=== Documentation ===
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==== Fixes in 2016.4.4 ====
 
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* SimGear security fix to avoid a malicious repository writing to files outside the local storage root.
=== Highlighted new and improved aircraft ===
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* FlightGear security fix to prevent the route manager from overwriting any files.
''TODO''
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* Add the latest scenemodels updates for the LSZH base package
* '''Milestone • of the Space Shuttle'''
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The Space Shuttle is now complete with more impressive detail than before. Download it in FGAddon.
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Read more in the [http://forum.flightgear.org/????? FlightGear forum].
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=== Other ===
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* Support for GoFlight EFIS and TQ6
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=== Bug fixes ===
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* See [https://sourceforge.net/p/flightgear/codetickets/search/?q=status%3AFixed+AND+created_date%3A%5B2016-09-08T08%3A05%3A07Z+TO+*%5D our bugtracker] for a list, albeit incomplete, of the bugs fixed in this release.
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== References ==
 
== References ==
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[[Category:FlightGear changelogs]]
 
[[Category:FlightGear changelogs]]
 
[[Category:New Versioning Scheme]]
 
[[Category:New Versioning Scheme]]
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[[nl:Changelog 2016.4]]

Latest revision as of 12:11, 2 January 2017

Previous changelog Next changelog

The FlightGear development team is delighted to announce the v2016.4 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include C++11 Support, support for airport data files within scenery folders, a highly-detailed Space Shuttle model and much more.

Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery database, a multiplayer environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.

Download FlightGear v2016.4 for free from FlightGear.org

FlightGear – Fly Free!

Major enhancements in this release

Core

  • FlightGear is migrating to C++11. Those of you who compile FlightGear yourself might find nasty compilation errors. If please ask on our (flightgear-devel) mailing list.

Atmospheric Light Scattering

  • The moonlight and moon positioning code under ALS has been improved.[1]

Misc/Uncategorized

  • FGRun has been removed from the release.
  • ATC Chatter has been re-introduced.[2] See here for instructions.

Scenery

Highlighted new and improved aircraft

  • Milestone 7 of the Space Shuttle has been released, with more impressive detail than ever before. Download it from FGAddon. Read more in the Newsletter.

Other

  • Support for GoFlight EFIS and TQ6 added
  • --json-report option added to output data including FlightGear version and directories.
  • --allow-nasal-read option added to clear directories for Nasal read operations.

Bug fixes

  • See our bugtracker for a list, albeit incomplete, of the bugs fixed in this release.

Fixes in 2016.4.2

  • Fixed crash on Mac OS X during startup
  • Fixed issues with multiplayer port and the launcher storing variant
  • Fixed wrong default airport when first starting FlightGear

Fixes in 2016.4.3

  • Fixes the issue with restoring variants in the launcher
  • Better rendering of aircraft ratings
  • Includes the latest scenemodel updates for the Zürich area

Fixes in 2016.4.4

  • SimGear security fix to avoid a malicious repository writing to files outside the local storage root.
  • FlightGear security fix to prevent the route manager from overwriting any files.
  • Add the latest scenemodels updates for the LSZH base package

References

References
  1. bugman (Nov 8th, 2016). Re: Implementing moonlight (or not).
  2. Torsten Dreyer (Sep 23rd, 2016). [Flightgear-devel] ATC Chatter revived.
  3. stuart (Sep 23rd, 2016). Re: osm2city.py development.
  4. Alant (Oct 18th, 2016). apt.dat - local version(s).