Changelog 2016.4: Difference between revisions

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=== Bug fixes ===
=== Bug fixes ===
* See [https://sourceforge.net/p/flightgear/codetickets/search/?q=status%3AFixed+AND+created_date%3A%5B2016-09-08T08%3A05%3A07Z+TO+*%5D our bugtracker] for a list, albeit incomplete, of the bugs fixed in this release.
* See [https://sourceforge.net/p/flightgear/codetickets/search/?q=status%3AFixed+AND+created_date%3A%5B2016-09-08T08%3A05%3A07Z+TO+*%5D our bugtracker] for a list, albeit incomplete, of the bugs fixed in this release.
== References ==
{{Appendix}}


[[Category:FlightGear changelogs]]
[[Category:FlightGear changelogs]]
[[Category:New Versioning Scheme]]
[[Category:New Versioning Scheme]]

Revision as of 19:41, 9 November 2016

This changelog is a draft.

This changelog is currently being written for the FlightGear v2016.4 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.



Major enhancements in this release

Core

Aircraft Modeling

JSBSim

Atmospheric Light Scattering

  • the automated moonlight and moon position code has been pushed and will be a part of the 2016.4.1 release.[1], this only works for those ALS shaders that Thorsten added /environment/moonlight ambient lighting support for. There is no automated full-scene lighting, and nothing visible under the default or Rembrandt renderers. But if you have ALS on, you should see realistic moon-phase based lighting for a lot of the scene.[2]

Environment Rendering

Performance

Misc/Uncategorized

Usability

Internationalization

Scenery

  • new STG verbs [3]
  • implementing the "read apt.dat[.g] files from scenery paths" feature (plus a few other improvements to the apt.dat loader)[4]

Canvas System

Nasal Scripting

Documentation

Highlighted new and improved aircraft

Other

Bug fixes

  • See our bugtracker for a list, albeit incomplete, of the bugs fixed in this release.

References

References