Changelog 2016.1: Difference between revisions
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Legoboyvdlp (talk | contribs) (→Major enhancements in this release: Initial...) |
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'''Atmospheric Light Scattering''' | '''Atmospheric Light Scattering''' | ||
* Lightning effects have been added to FlightGear | |||
'''Environment Rendering''' | '''Environment Rendering''' | ||
'''Performance''' | '''Performance''' | ||
* Improvements: Many users report better frame rates. | |||
'''Misc/Uncategorized''' | '''Misc/Uncategorized''' | ||
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'''Scenery''' | '''Scenery''' | ||
* Gsagostinho and Thorsten have worked together to create runway skid marks | |||
* Gsagostinho has worked hard on regional textures. | |||
'''Canvas System''' | '''Canvas System''' | ||
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'''Highlighted new and improved aircraft''' | '''Highlighted new and improved aircraft''' | ||
* Dragon (Pterosaur) | |||
* | |||
'''Other''' | '''Other''' | ||
Revision as of 21:18, 2 December 2015
This changelog is a draft.
This changelog is currently being written for the FlightGear v3.8 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog. |
Major enhancements in this release
Core
Aircraft Modeling
JSBSim
Atmospheric Light Scattering
- Lightning effects have been added to FlightGear
Environment Rendering
Performance
- Improvements: Many users report better frame rates.
Misc/Uncategorized
Usability
Internationalization
Scenery
- Gsagostinho and Thorsten have worked together to create runway skid marks
- Gsagostinho has worked hard on regional textures.
Canvas System
Nasal Scripting
Documentation
Highlighted new and improved aircraft
- Dragon (Pterosaur)
Other
Bug fixes
- See our bugtracker for a list, albeit incomplete, of the bugs fixed in this release.