Changelog 2.6.0

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Revision as of 14:55, 4 December 2011 by Gijs (talk | contribs)
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This changelog is a draft

It should not (yet) be seen as an official document..


FlightGear 2.6.0 ChangeLog

The FlightGear development team is happy to announce the release of FlightGear 2.6.0. This new version contains many exciting new features, enhancements, bugfixes, and other improvements.

Add a synopsis here

Some of the major changes include:

Aircraft operations:

  • At selected airports, it is now possible to let FlightGear decide at which parking it should start. You don't need to worry about the details of whether the parking is of the right type, whether it is large enough etc.

AI system

AI Traffic

Flight dynamics

Environment

  • Local weather improvements.

Interface

  • New replay system. Video-player like controls, including slow motion and fast forward. Pilots can now take over the aircraft at any time during a replay. Great for training particular flight phases such as approach over and over again.
  • Aircraft status ratings are displayed in the FlightGear launcher for a selected number of aircraft. These ratings tell you more about the completeness of an aircraft.

Highlighted new and improved aircraft

Navigation

Project infrastructure

Scenery improvements

Visual effects

  • Improved appearance of the sea by adding foam and aligning the waves with the surface wind.
  • Transition effect
  • Wet tarmac
  • Combined aircraft shader: a combination of the bumpmap-, specular-, reflection and lightmap shader. Reflections now rotate counter to the aircraft movement, the shader supports 4 lightmaps per objects.
Does it really support 4 lightmaps? Looks more like 1 lightmap texture, 4 color settings... Gijs 09:55, 4 December 2011 (EST)
  • improved skydome-shader

Bug fixes