Changelog 2.12: Difference between revisions

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m (Tu-154B-2 is obviously a highlighted new aircraft :P)
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* Canvas textures can now not only be used as a aircraft/cockpit textures (instruments, MFDs) and for the HUD/GUI, but also for scenery objects. Canvas instances can now be placed on scenery objects. This allows for example creating animated signs/monitors. Tom has started to create  a Visual Docking Guidance System, which is not fully functionally yet but should be complete enough to be used for a screenshot (eg. azimuth guidance is missing)
* Canvas textures can now not only be used as a aircraft/cockpit textures (instruments, MFDs) and for the HUD/GUI, but also for scenery objects. Canvas instances can now be placed on scenery objects. This allows for example creating animated signs/monitors. Tom has started to create  a Visual Docking Guidance System, which is not fully functionally yet but should be complete enough to be used for a screenshot (eg. azimuth guidance is missing)
* Enable texture repeat for Canvas images
* Enable texture repeat for Canvas images
* Tom added a decoration engine, and improved the C++ window manager to allow creating shadows and window decoration with a single line of Nasal code. The hope is to provide a basic framework/API for GUI widgets and also keyboard events in the future, which will then lead to a state where the canvas can be considered mostly feature complete.