Category:Scenery enhancement: Difference between revisions

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(→‎Creating or enhancing models: Warning, about deprecated method for Howto:Illuminate faces => could give weird results with Rembrandt renderer)
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'''Pages in this category still are at the bottom of the page'''
{{en|Category with articles related to scenery enhancement, for example adding new models and improving textures, landclassing and airport layouts.}}
 
== Description of the content of the articles by categories ==
This part is probably temporary, to help reorganize documents about scenery enhancement. If you add Feel free to add the description of your page.
 
=== General scenery ===
* [[Next Generation Scenery]]: Brainstorm page about possible feature/enhancements in scenery (terrain, textures, LOD of the objects, etc...) and links to mailing list discussions and related projects & efforts.
* [[Tile Index Scheme]]: How work the scenery tile system and calculate the tile index.
* [[World Custom Scenery Project]]: ('''october, 16 2008 stub''') Tools used for the World Custom Scenery Project.
 
 
=== Terrain ===
* [[BTG file format]]: Description of the file format used in flightgear to describe terrains.
* [[CORINE to materials mapping]]: Table of relations between [[Coordination of Information on the Environment|Corine database]] and textures used in Flightgear.
* [[Howto:Calculate elevations]]: Know the elevation of the ground at given coordinates.
* [[Experimental terrain generation with GRASS]] '''(WIP)''': About current (summer 2012) experiments using GRASS (Geographic Information System) for terrain generation.
* [[Geographic Coordinate Systems]]: Explaination of the WGS84 Ellipsoid systems used in Flightgear to compute coordinates.
* [[Howto:Create_custom_terrain]]: Create a custom shapefile to add custom scenery to FlightGear.
* [[Using TerraGear]]: How to use Terragear. ([[Fr/Utiliser TerraGear|french full translation]])
* [[TerraGear CORINE]]: How to use France Corine database, SRTM v4 datas and OSM to improve European terrain ([[Fr/TerraGear CORINE|french full translation]])
 
==== Terrain building tools ====
* [[Terragear]]: Building/installing Terragear ([[Es/TerraGear[spanish 3 lines translation]])
* [[TerraGear_Documentation]]: Description of Terragear toolchain, tool by tool.
* [[TerraGear_GUI]]: GUI to use Terragear toolchain. Installation and usage.
 
==== Technical concepts and experimental generation tools ====
* [[TerraGear support for transition polygons]]: Explanation of the new technique used for landclasses transitions in Terragear (for developers).
* [[TerraGear texmapped line data]]: About newconstruct, allowing to automatically mapping textures folliwing the line of roads, rivers and railways.
 
==== Terrain databases ====
* [[Coordination of Information on the Environment]] France Corine datavase, one of the sources of the flightgear terrain
* [[OpenStreetMap]], Can be used as source of terrain and some kind of scenery objects.
 
=== Airport ===
* [[About_Scenery/Airports]]: This article gives an introduction to the $FG_SCENERY/Airports folder.
* [[Howto:Add details to your airport]]: Placing objects in airport (same than in other place), but with more airport specific signs placements (''lot of details about general object placement'')).
* [[Howto:Test your airport layout: quick and easy]]: Testing the airport
* [[Blender and BTG]]: Creating airports terrains BTG files with Blender.
* [[Howto:Animated jetways]]: Adding jetways (path connecting airplane to airport terminal gates) into airports, add informations requirement to aircraft models for using them.
 
==== Airport signs ====
* [[Blender Ground Signs Tutorial]]: Creating airport signs and adding them on the airport using Blender.
* [[Signs]]: Description of common airport signs and stg file signs syntax for adding them.
 
==== Heliport/helipad ====
* [[Howto:Make a helipad]] : Creating an helipad object, the apt.dat to define it as heliport, testing and distributing it.
* [[FlightGear User Created Helipad List]]: Raw list of helipads created by users (ICAO code and coordinates).
 
==== Airport design tools ====
* [[WorldEditor]]: State of the art X-plane apt.dat 850 format and better airport creation tool.
* [[TaxiDraw]]: Free taxiway editor for FlightGear and previously x-plane ('''Deprecated, use WorldEditor now''')
* [[AirportEditor]]: Java-based AI ground network editor for FlightGear
* [[FGSignMaker]]: is a (X)HTML/JavaScript-based (a.k.a. web-based) tool to generate taxiway sign
 
==== Stubs ====
This articles are stubs, not modified since long time and should probaby be dispatched, if there are really interesting informations ? :
* [[Howto:Airport modeling]]: Stub (30 november 2010, marked as merget to [[Howto: Make an airport]] in april 2012) giving some simple tips about aiport modeling. Is it usefull ? Could be dispatched in relevent pages or replaced by a main page with existing articles as subsection''')
* [[Howto:Step-by-step_Scenery]]: Stub (january 29, 2012), some tips about creation, should
* [[Howto:Make an airport]]: '''little page with link to some relevant pages and good structure, could be a used as base for main guideline ?'''
 
=== Models ===
==== Creating or enhancing models ====
* [[Howto:Decrease_the_number_of_faces]]: Decrease the number of faces of the model to avoid slowdown Flightgear with non-visible details.
* [[Howto:Illuminate faces]]: How to make building or objects visible by night by illuminating their faces ('''Warning: Old method, would give weird result with Rembrandt renderer''')
* [[Howto:Animate models]]: Add animation to a model using model description .xml files
* [[Howto:Nasal in scenery object XML files]]: Embed [[Nasal_scripting_language]] in object .xml description for interaction and animation.
 
===== Textures =====
* [[AC files: Basic changes to textures and colors]] How to change colors and textures of a model by editing model ac file.
* [[Howto:Texture a building]]: Texturing the differents elements of a building using UV maps with Blender and Gimp.
* [[Textures & Texture Maps in SketchUp]]: How to embed your own textures into a SketchUp (SU) model
 
===== Importing =====
* [[SketchUp to AC3D exporter]]: Tool converting objects from SketchUp (used in Google Earth) to AC3D. Installation and usage.
 
==== Populating scenery models ====
* [[Howto:Calculate elevations]]: Know the elevation of the ground at given coordinates (for placing an object).
* [[FlightGear Scenery Database]]: Overview of the FG Scenery database, statistiques and link to [http://scenemodels.flightgear.org/contribute.php guidelines] and [http://scenemodels.flightgear.org/submission/ online submission forms].
* [[Howto:Add shared models manually]]: Full process of adding existing shared model in scenery
* [[Howto:Convert objects from X-Plane]]: Convert ''X-Plane scenery objects'' and MS ® ''Flight Simulator scenery objects'' to FlightGear AC3D models format and STG models position files.
* [[Howto:Get a number of elevation offsets for a number of objects]]: Get (relative to ground) eleveation offset to reuse them when terrain change.
* [[OpenStreetMap_buildings]]: Building can be highly detailed in OSM, link to OSM buildings documentation and how-to (including existing tools) to convert them to flightgear scenery.
[[Howto:Place_3D_objects_with_the_UFO]]: Using the UFO flightgear airplane to interactivly place existing models in scenery ([[Fr/Placer des objets 3D avec UFO|french full translation]])
* [[Howto:Add details to your airport]]: Placing objects in airport (same than in other place), but with more airport specific signs placements (''The goal was airport builiding, but there is lot of details about general object placement and can be used to understand how to place models elsewhere'')).
 


[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Scenery]]
[[Category:Scenery]]
[[Category:Development]]
[[Category:Development]]

Latest revision as of 13:21, 23 December 2015

(en) Category with articles related to scenery enhancement, for example adding new models and improving textures, landclassing and airport layouts.

Subcategories

This category has the following 8 subcategories, out of 8 total.

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Pages in category "Scenery enhancement"

The following 79 pages are in this category, out of 79 total.

Media in category "Scenery enhancement"

The following 16 files are in this category, out of 16 total.