Category:Scenery enhancement: Difference between revisions

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==== Terrain databases ====
==== Terrain databases ====
* [[Coordination of Information on the Environment]] France Corine datavase, one of the sources of the flightgear terrain
* [[Coordination of Information on the Environment]] european Corine database, one of the sources of the FlightGear terrain
* [[OpenStreetMap]], Can be used as source of terrain and some kind of scenery objects.
* [[OpenStreetMap]], Can be used as source of terrain and some kind of scenery objects.



Revision as of 16:43, 21 October 2013

Pages in this category still are at the bottom of the page

Description of the content of the articles by categories

This part is probably temporary, to help reorganize documents about scenery enhancement. If you add Feel free to add the description of your page.

General scenery

  • Next Generation Scenery: Brainstorm page about possible feature/enhancements in scenery (terrain, textures, LOD of the objects, etc...) and links to mailing list discussions and related projects & efforts.
  • Tile Index Scheme: How work the scenery tile system and calculate the tile index.
  • World Custom Scenery Project: (october, 16 2008 stub) Tools used for the World Custom Scenery Project.


Terrain

Terrain building tools

  • Terragear: Building/installing Terragear ([[Es/TerraGear[spanish 3 lines translation]])
  • TerraGear_Documentation: Description of Terragear toolchain, tool by tool.
  • TerraGear_GUI: GUI to use Terragear toolchain. Installation and usage.

Technical concepts and experimental generation tools

Terrain databases

Airport

Airport signs

  • Blender Ground Signs Tutorial: Creating airport signs and adding them on the airport using Blender.
  • Signs: Description of common airport signs and stg file signs syntax for adding them.

Heliport/helipad

Airport design tools

  • WorldEditor: State of the art X-plane apt.dat 850 format and better airport creation tool.
  • TaxiDraw: Free taxiway editor for FlightGear and previously x-plane (Deprecated, use WorldEditor now)
  • AirportEditor: Java-based AI ground network editor for FlightGear
  • FGSignMaker: is a (X)HTML/JavaScript-based (a.k.a. web-based) tool to generate taxiway sign

Stubs

This articles are stubs, not modified since long time and should probaby be dispatched, if there are really interesting informations ? :

Models

  • XML XML format of the Models, basics 3d models are in AC3D files format (.ac) and fgfs XML define their behavior, this page describe general XML format syntax and common usage and one example to insert NASAL script code inside.
  • FlightGear_Newsletter_August_2012#Scenery_corner web forms and tools to import/modify/delete models in the official scenery database.

Creating or enhancing models

Aircrafts

(see also : Category:Aircraft enhancement and Portal:Developer/Aircraft

Textures
Importing
  • SketchUp to AC3D exporter: Tool converting objects from SketchUp (used in Google Earth) to AC3D. Installation and usage.
    • Modeling - SketchUp: Redirect to SketchUp to AC3D exporter. The source of this page contains some information about modeling with Sketchup but is commented as deprecated and Blender is considered a more appropriate and compatible tool.
  • GMax2AC: Script for converting GMax models to AC3D format used in Flightgear.
  • Model import and export: General import/export page, with some external models (Blender and GMax) Marked as need cleanup
Modelers
  • Blender: Interesting links to internal pages and externals tutorials about using Blender to enhance Flightger.
  • Wings 3D: Few explanation lines some external docs and tutorials links
  • K-3D: Only one line with a link to the project itself.
  • Pretty Poly 3D Modeller: Only one line with two links to the project itself
  • AC3D: Proprietary modler with limited trial version. Only one line with link to the site.
Modeling palette
  • To populate :

Populating scenery models

Howto:Place_3D_objects_with_the_UFO: Using the UFO flightgear airplane to interactivly place existing models in scenery (french full translation)

  • Howto:Add details to your airport: Placing objects in airport (same than in other place), but with more airport specific signs placements (The goal was airport builiding, but there is lot of details about general object placement and can be used to understand how to place models elsewhere)).

Subcategories

This category has the following 8 subcategories, out of 8 total.

A

C

O

Q

S

Pages in category "Scenery enhancement"

The following 79 pages are in this category, out of 79 total.

Media in category "Scenery enhancement"

The following 16 files are in this category, out of 16 total.