Category:Scenery enhancement: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
(→‎Models: add more articles description)
Line 61: Line 61:


=== Models ===
=== Models ===
* [[XML]] XML format of the Models, basics 3d models are in AC3D files format (.ac) and fgfs XML define their behavior, this page describe general XML format syntax and common usage and one example to insert NASAL script code inside.
==== Creating or enhancing models ====
==== Creating or enhancing models ====
* [[Howto:Decrease_the_number_of_faces]]: Decrease the number of faces of the model to avoid slowdown Flightgear with non-visible details.
* [[Howto:Decrease_the_number_of_faces]]: Decrease the number of faces of the model to avoid slowdown Flightgear with non-visible details.
Line 69: Line 71:
* [[Howto:Nasal in scenery object XML files]]: Embed [[Nasal_scripting_language]] in object .xml description for interaction and animation.
* [[Howto:Nasal in scenery object XML files]]: Embed [[Nasal_scripting_language]] in object .xml description for interaction and animation.
* [[Modeling - FAQ]]: ('''stub''') really few question should be filled and perhaps be used as references on other articles ?
* [[Modeling - FAQ]]: ('''stub''') really few question should be filled and perhaps be used as references on other articles ?
* [[Modeling Resources]]: Lot of external ressources about modeling 3d objects and animate them, '''some redunduncies with [[Aircraft information resources]], probably to dispatch'''
* [[Modeling_-_Getting_Started]]: Nice general starting page with categories and link to other important informations about modeling for Flightgear.
===== Aircrafts =====
(see also : [[:Category:Aircraft enhancement]] and [[Portal:Developer/Aircraft]]
* [[Howto:3D Aircraft Models]]: Create aircraft model.
* [[Aircraft information resources]]: Lot of usefull links about aircrafts information resources.
* [[Howto:Animate gear scissors]]: Animate gear scissors, include nasal example script and xml definition.
* [[3D Model Rotates Around Nose]]: Simple explanation of the mistake to define nose as centroid and how to place it the right way.
* [[Creating instruments for FG]]: Create panel instruments for an airplane, no 3d modeling part, only about XML definition of the instrument to get it usable in flightgear.


===== Textures =====
===== Textures =====
Line 74: Line 86:
* [[Howto:Texture a building]]: Texturing the differents elements of a building using UV maps with Blender and Gimp.
* [[Howto:Texture a building]]: Texturing the differents elements of a building using UV maps with Blender and Gimp.
* [[Textures & Texture Maps in SketchUp]]: How to embed your own textures into a SketchUp (SU) model
* [[Textures & Texture Maps in SketchUp]]: How to embed your own textures into a SketchUp (SU) model
* [[Livery over MP]]: Add a livery dialog in the flightgear menu ([[Es/Livery_over_MP|Full spanish translation]]).


===== Importing =====
===== Importing =====
* [[SketchUp to AC3D exporter]]: Tool converting objects from SketchUp (used in Google Earth) to AC3D. Installation and usage.
* [[SketchUp to AC3D exporter]]: Tool converting objects from SketchUp (used in Google Earth) to AC3D. Installation and usage.
** [[Modeling - SketchUp]]: Redirect to [[SketchUp to AC3D exporter]]. The source of this page contains some information about modeling with Sketchup but is commented as deprecated and Blender is considered a more appropriate and compatible tool.
* [[GMax2AC]]: Script for converting GMax models to AC3D format used in Flightgear.
* [[GMax2AC]]: Script for converting GMax models to AC3D format used in Flightgear.
* [[Model import and export]]: General import/export page, with some external models (Blender and GMax) '''Marked as need cleanup'''


===== Modelers =====
===== Modelers =====
* [[Blender]]: Interesting links to internal pages and externals tutorials about using Blender to enhance Flightger.
* [[Blender]]: Interesting links to internal pages and externals tutorials about using Blender to enhance Flightger.
* [[Wings 3D]]: Few explanation lines some external docs and tutorials links
* [[Wings 3D]]: Few explanation lines some external docs and tutorials links
** [[Modeling - Wings 3D]] : tutorial about modeling with Wings 3d.
* [[K-3D]]: Only one line with a link to the project itself.
* [[K-3D]]: Only one line with a link to the project itself.
* [[Pretty Poly 3D Modeller]]: Only one line with two links to the project itself
* [[Pretty Poly 3D Modeller]]: Only one line with two links to the project itself

Revision as of 20:38, 10 August 2012

Pages in this category still are at the bottom of the page

Description of the content of the articles by categories

This part is probably temporary, to help reorganize documents about scenery enhancement. If you add Feel free to add the description of your page.

General scenery

  • Next Generation Scenery: Brainstorm page about possible feature/enhancements in scenery (terrain, textures, LOD of the objects, etc...) and links to mailing list discussions and related projects & efforts.
  • Tile Index Scheme: How work the scenery tile system and calculate the tile index.
  • World Custom Scenery Project: (october, 16 2008 stub) Tools used for the World Custom Scenery Project.


Terrain

Terrain building tools

  • Terragear: Building/installing Terragear ([[Es/TerraGear[spanish 3 lines translation]])
  • TerraGear_Documentation: Description of Terragear toolchain, tool by tool.
  • TerraGear_GUI: GUI to use Terragear toolchain. Installation and usage.

Technical concepts and experimental generation tools

Terrain databases

Airport

Airport signs

  • Blender Ground Signs Tutorial: Creating airport signs and adding them on the airport using Blender.
  • Signs: Description of common airport signs and stg file signs syntax for adding them.

Heliport/helipad

Airport design tools

  • WorldEditor: State of the art X-plane apt.dat 850 format and better airport creation tool.
  • TaxiDraw: Free taxiway editor for FlightGear and previously x-plane (Deprecated, use WorldEditor now)
  • AirportEditor: Java-based AI ground network editor for FlightGear
  • FGSignMaker: is a (X)HTML/JavaScript-based (a.k.a. web-based) tool to generate taxiway sign

Stubs

This articles are stubs, not modified since long time and should probaby be dispatched, if there are really interesting informations ? :

  • Howto:Airport modeling: Stub (30 november 2010, marked as merget to Howto: Make an airport in april 2012) giving some simple tips about aiport modeling. Is it usefull ? Could be dispatched in relevent pages or replaced by a main page with existing articles as subsection)
  • Howto:Step-by-step_Scenery: Stub (january 29, 2012), some tips about creation, should
  • Howto:Make an airport: little page with link to some relevant pages and good structure, could be a used as base for main guideline ?

Models

  • XML XML format of the Models, basics 3d models are in AC3D files format (.ac) and fgfs XML define their behavior, this page describe general XML format syntax and common usage and one example to insert NASAL script code inside.

Creating or enhancing models

Aircrafts

(see also : Category:Aircraft enhancement and Portal:Developer/Aircraft

Textures
Importing
  • SketchUp to AC3D exporter: Tool converting objects from SketchUp (used in Google Earth) to AC3D. Installation and usage.
    • Modeling - SketchUp: Redirect to SketchUp to AC3D exporter. The source of this page contains some information about modeling with Sketchup but is commented as deprecated and Blender is considered a more appropriate and compatible tool.
  • GMax2AC: Script for converting GMax models to AC3D format used in Flightgear.
  • Model import and export: General import/export page, with some external models (Blender and GMax) Marked as need cleanup
Modelers
  • Blender: Interesting links to internal pages and externals tutorials about using Blender to enhance Flightger.
  • Wings 3D: Few explanation lines some external docs and tutorials links
  • K-3D: Only one line with a link to the project itself.
  • Pretty Poly 3D Modeller: Only one line with two links to the project itself
  • AC3D: Proprietary modler with limited trial version. Only one line with link to the site.
Modeling palette
  • To populate :

Populating scenery models

Howto:Place_3D_objects_with_the_UFO: Using the UFO flightgear airplane to interactivly place existing models in scenery (french full translation)

  • Howto:Add details to your airport: Placing objects in airport (same than in other place), but with more airport specific signs placements (The goal was airport builiding, but there is lot of details about general object placement and can be used to understand how to place models elsewhere)).

Subcategories

This category has the following 8 subcategories, out of 8 total.

A

C

O

Q

S

Pages in category "Scenery enhancement"

The following 79 pages are in this category, out of 79 total.

Media in category "Scenery enhancement"

The following 16 files are in this category, out of 16 total.