Canvas wrappers

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Revision as of 02:28, 7 July 2012 by Hooray (talk | contribs) (→‎MFD)
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The canvas subsystem is entirely implemented on top of the property tree, so it does not depend on Nasal scripting. However, it is Nasal scripting which makes the Canvas system really flexible and powerful.

Currently, there are a number of efforts being discussed to unify the 2D rendering backends in FlightGear (2D panel, HUD, GUI etc) to ensure that the Canvas system is the common backend for all these needs, which will reduce the amount of legacy C++ code that we have in FlightGear for these things, while also paving the way towards better overall OpenGL compatibility.

Directly working with the canvas via the property tree is possible but tedious, that's why there is a special generic Nasal wrapper to simplify working with canvases. However, to cater for more specific 2D drawing needs, there are going to be additional wrappers provided on top of the main canvas.nas module.

The purpose of this page is to determine the requirements for each wrapper.

HUDs

The HUD module will be specifically targeted at developing HUDs.

GUI Widgets

The widget module will allow implementing custom GUI widgets using the Canvas system and Nasal, this will make it possible to re-implement existing PUI widgets as fully interactive "Nasal canvases", so that usage of PUI is increasingly reduced, facilitating phasing out of PUI eventually.

MFD

The MFD module will provide a wrapper on top of the canvas system specifically designed for building MFD-type displays (PFD, ND, EICAS etc). The MFD module will be largely inspired on the hard coded displays currently available in FlightGear, in particular the NavDisplay.

2D Panels

The 2D panel module will reimplement the existing 2D panel functionality in Canvas/Nasal space, so that the legacy C++ code can be slowly phased out.