Canvas view camera element: Difference between revisions

m
→‎Create a Canvas Element subclass: +stackoverflow posting about lazy OSG rendering: https://stackoverflow.com/a/12259344
m (→‎Create a Canvas Element subclass: add link to Tom's comment about lazy Canvas rendering: https://forum.flightgear.org/viewtopic.php?f=71&t=17650&hilit=knuq+taxiways&start=15#p166990)
m (→‎Create a Canvas Element subclass: +stackoverflow posting about lazy OSG rendering: https://stackoverflow.com/a/12259344)
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Several optimization/miscellaneous parameters exposed in the form of properties per element, like:
Several optimization/miscellaneous parameters exposed in the form of properties per element, like:
* texture size/resolution (see Fernando's comments here: [[Talk:Hackathon_Proposal:_CompositeViewer_and_Canvas#SceneGraph_Cameras_vs._Prerender_Cams]] )
* texture size/resolution (see Fernando's comments here: [[Talk:Hackathon_Proposal:_CompositeViewer_and_Canvas#SceneGraph_Cameras_vs._Prerender_Cams]] )
* OSG rendering mode (continuous vs. lazy/on demand): <code>setRunFrameScheme( osgViewer::ViewerBase::ON_DEMAND );</code> <ref>https://forum.flightgear.org/viewtopic.php?f=71&t=17650&hilit=knuq+taxiways&start=15#p166990</ref>
* OSG rendering mode (continuous vs. lazy/on demand): <code>setRunFrameScheme( osgViewer::ViewerBase::ON_DEMAND );</code> <ref>https://forum.flightgear.org/viewtopic.php?f=71&t=17650&hilit=knuq+taxiways&start=15#p166990</ref> <ref>https://stackoverflow.com/a/12259344</ref>
* framerate cap via something like <code>view.setRunMaxFrameRate()</code> [https://www.programmersought.com/article/23264806182/] [https://www.mail-archive.com/osg-users@openscenegraph.net/msg14033.html]
* framerate cap via something like <code>view.setRunMaxFrameRate()</code> [https://www.programmersought.com/article/23264806182/] [https://www.mail-archive.com/osg-users@openscenegraph.net/msg14033.html]
* [[Draw masks|node masks]]
* [[Draw masks|node masks]]