Canvas HUD

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Rendering a basic HUD with a Canvas.

C-130J basic HUD
# ==============================================================================
# Head up display
# ==============================================================================

var pow2 = func(x) { return x * x; };
var vec_length = func(x, y) { return math.sqrt(pow2(x) + pow2(y)); };
var round0 = func(x) { return math.abs(x) > 0.01 ? x : 0; };

var HUD = {
  canvas_settings: {
    "name": "HUD",
    "size": [1024, 1024],
    "view": [480, 360],
    "mipmapping": 1
  },
  new: func(placement)
  {
    var m = {
      parents: [HUD],
      canvas: canvas.new(HUD.canvas_settings),
      text_style: {
        'font': "LiberationFonts/LiberationMono-Regular.ttf",
        'character-size': 18,
        'character-aspect-ration': 0.9
      }
    };

    m.canvas.addPlacement(placement);
    m.canvas.setColorBackground(0.36, 1, 0.3, 0.02);
    m.root = m.canvas.createGroup();

    m.root.setScale(1, 1/math.cos(25 * math.pi/180));
    m.root.setTranslation(240, 180);
    
    # Heading
    m.hdg = m.root.createChild("text");
    m.hdg._node.setValues(m.text_style);
    m.hdg.setDrawMode(3);
    m.hdg.setPadding(2);
    m.hdg.setColor(0.36, 1, 0.3);
    m.hdg.setColorFill(0.36, 1, 0.3);
    m.hdg.setAlignment("center-top");
    m.hdg.setTranslation(0, -140);
    
    # Airspeed
    m.airspeed = m.root.createChild("text");
    m.airspeed._node.setValues(m.text_style);
    m.airspeed.setColor(0.36, 1, 0.3);
    m.airspeed.setAlignment("right-center");
    m.airspeed.setTranslation(-180, 0);
    
    # Groundspeed
    m.groundspeed = m.root.createChild("text");
    m.groundspeed._node.setValues(m.text_style);
    m.groundspeed.setColor(0.36, 1, 0.3);
    m.groundspeed.setAlignment("left-center");
    m.groundspeed.setTranslation(-220, 90);
    
    # Vertical speed
    m.vertical_speed = m.root.createChild("text");
    m.vertical_speed._node.setValues(m.text_style);
    m.vertical_speed.setColor(0.36, 1, 0.3);
    m.vertical_speed.setFontSize(10, 0.9);
    m.vertical_speed.setAlignment("right-center");
    m.vertical_speed.setTranslation(205, 50);
    
    # Radar altidude
    m.rad_alt = m.root.createChild("text");
    m.rad_alt._node.setValues(m.text_style);
    m.rad_alt.setColor(0.36, 1, 0.3);
    m.rad_alt.setAlignment("right-center");
    m.rad_alt.setTranslation(220, 70);

    # Waterline / Pitch indicator
    m.root.createChild("path")
          .moveTo(-24, 0)
          .horizTo(-8)
          .lineTo(-4, 6)
          .lineTo(0, 0)
          .lineTo(4, 6)
          .lineTo(8, 0)
          .horizTo(24)
          .setStrokeLineWidth(0.9)
          .setColor(0.36, 1, 0.3, 0.8);
    
    # Flightpath/Velocity vector
    m.vec_vel =
      m.root.createChild("path")
            .moveTo(8, 0)
            .arcSmallCCW(8, 8, 0, -16, 0)
            .arcSmallCCW(8, 8, 0,  16, 0)
            .close()
            .moveTo(-8, 0)
            .horiz(-16)
            .moveTo(8, 0)
            .horiz(16)
            .setStrokeLineWidth(0.9)
            .setColor(0.36, 1, 0.3, 0.8);
    
    # Horizon
    m.horizon_group = m.root.createChild("group");
    m.h_trans = m.horizon_group.createTransform();
    m.h_rot   = m.horizon_group.createTransform();
    
    for(var i = 5; i <= 10; i += 5)
      m.horizon_group.createChild("path")
                     .moveTo(24, -i * 18)
                     .horiz(48)
                     .vert(7)
                     .moveTo(-24, -i * 18)
                     .horiz(-48)
                     .vert(7)
                     .setStrokeLineWidth(1.5)
                     .setColor(0,1,0, 0.65);

    # Horizon line
    m.horizon =
      m.horizon_group.createChild("path")
                     .moveTo(-500, 0)
                     .horizTo(500)
                     .setStrokeLineWidth(1.5)
                     .setColor(0,1,0, 0.65);

    m.input = {
      pitch:    "/orientation/pitch-deg",
      roll:     "/orientation/roll-deg",
      hdg:      "/orientation/heading-deg",
      speed_n:  "velocities/speed-north-fps",
      speed_e:  "velocities/speed-east-fps",
      speed_d:  "velocities/speed-down-fps",
      alpha:    "/orientation/alpha-deg",
      beta:     "/orientation/side-slip-deg",
      ias:      "/velocities/airspeed-kt",
      gs:       "/velocities/groundspeed-kt",
      vs:       "/velocities/vertical-speed-fps",
      rad_alt:  "/instrumentation/radar-altimeter/radar-altitude-ft",
      wow_nlg:  "/gear/gear[4]/wow"
    };
    
    foreach(var name; keys(m.input))
      m.input[name] = props.globals.getNode(m.input[name], 1);
    
    return m;
  },
  update: func()
  {
    me.airspeed.setText(sprintf("%d", me.input.ias.getValue()));
    me.groundspeed.setText(sprintf("G %3d", me.input.gs.getValue()));
    me.vertical_speed.setText(sprintf("%.1f", me.input.vs.getValue() * 60.0 / 1000));
    
    var rad_alt = me.input.rad_alt.getValue();
    if( rad_alt and rad_alt < 5000 ) # Only show below 5000AGL
      rad_alt = sprintf("R %4d", rad_alt);
    else
      rad_alt = nil;
    me.rad_alt.setText(rad_alt);
    
    me.hdg.setText(sprintf("%03d", me.input.hdg.getValue()));
    me.h_trans.setTranslation(0, 18 * me.input.pitch.getValue());
    
    var rot = -me.input.roll.getValue() * math.pi / 180.0;
    me.h_rot.setRotation(rot);
    
    # flight path vector (FPV)
    var vel_gx = me.input.speed_n.getValue();
    var vel_gy = me.input.speed_e.getValue();
    var vel_gz = me.input.speed_d.getValue();
    
    var yaw = me.input.hdg.getValue() * math.pi / 180.0;
    var roll = me.input.roll.getValue() * math.pi / 180.0;
    var pitch = me.input.pitch.getValue() * math.pi / 180.0;
    
    var sy = math.sin(yaw);   var cy = math.cos(yaw);
    var sr = math.sin(roll);  var cr = math.cos(roll);
    var sp = math.sin(pitch); var cp = math.cos(pitch);

    var vel_bx = vel_gx * cy * cp
               + vel_gy * sy * cp
               + vel_gz * -sp;
    var vel_by = vel_gx * (cy * sp * sr - sy * cr)
               + vel_gy * (sy * sp * sr + cy * cr)
               + vel_gz * cp * sr;
    var vel_bz = vel_gx * (cy * sp * cr + sy * sr)
               + vel_gy * (sy * sp * cr - cy * sr)
               + vel_gz * cp * cr;

    var dir_y = math.atan2(round0(vel_bz), math.max(vel_bx, 0.01)) * 180.0 / math.pi;
    var dir_x  = math.atan2(round0(vel_by), math.max(vel_bx, 0.01)) * 180.0 / math.pi;

    me.vec_vel.setTranslation(dir_x * 18, dir_y * 18);

    settimer(func me.update(), 0);
  }
};

var init = setlistener("/sim/signals/fdm-initialized", func() {
  removelistener(init); # only call once
  var hud_pilot = HUD.new({"node": "HUD.l.canvas"});
  hud_pilot.update();
#  var hud_copilot = HUD.new({"node": "HUD.l.canvas.001"});
#  hud_copilot.update();
});