Canvas Draw: Difference between revisions

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→‎Background: https://sourceforge.net/p/flightgear/mailman/message/35611240/
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== Status ==
By now, Thorsten created a library of procedural commands which allows you to e.g.
draw a HUD with a minimal set of commands and re-draw it with a different
design if you find it doesn't match reality runtime - something which SVG
can just not do.
All it needs is to streamline it and document it, and then the situation
your describe may (or not) change, but in Thorsten's opinion it beats SVG in
designer-friendliness by a large margin - simply because you can change
spacings etc. runtime in FG. Whereas re-drawing a pitch ladder with
different spacing in SVG is a piece of work and there's no guarantee you
get it right runtime.<ref>https://sourceforge.net/p/flightgear/mailman/message/35611240/</ref>


== Background ==
== Background ==