Canvas concepts - An introduction: Difference between revisions
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=== What is a Canvas === | === What is a Canvas === | ||
Here's the main concept (found by googling "canvas 2D"): [https://en.wikipedia.org/wiki/Canvas_element https://en.wikipedia.org/wiki/Canvas_element] | |||
In FlightGear, things are a bit different, mainly in that <ref>{{cite web | In FlightGear, things are a bit different, mainly in that <ref>{{cite web | ||
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* there is an actual scenegraph | * there is an actual scenegraph | ||
* uses Nasal instead of ECMAScript/JavaScript | * uses Nasal instead of ECMAScript/JavaScript | ||
=== What is a Canvas element === | === What is a Canvas element === |
Revision as of 12:59, 27 February 2016
The FlightGear forum has a subforum related to: Canvas |
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Objective
Introduce important Canvas concepts and terminology, inspired by Thorsten's thread on the forum [1]
Background
What is a Canvas
Here's the main concept (found by googling "canvas 2D"): https://en.wikipedia.org/wiki/Canvas_element
In FlightGear, things are a bit different, mainly in that [2]:
- a Canvas represents an actual OpenGL texture (2D)
- is hardware-accelerated
- is using OSG for most of its features
- there is an actual scenegraph
- uses Nasal instead of ECMAScript/JavaScript
What is a Canvas element
- ↑ http://forum.flightgear.org/viewtopic.php?f=71&t=28914
- ↑ Hooray (Feb 27th, 2016). Re: Canvas documentation.