Building FlightGear - Cross Compiling
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Started in | 05/2015 |
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Description | Windows binaries created using a cross compiler on Linux |
Maintainer(s) | hamzaalloush |
Contributor(s) | hamzaalloush (since 05/2015) |
Status | Under active development as of 05/2015 |
Work in progress This article or section will be worked on in the upcoming hours or days. See history for the latest developments. |
MXE is such a joy to work with, the folks on the mailing list are helpful in providing patches to get a fellow's toolchain working, but currently they also have some limitations, because they cannot directly maintain errors produced by the upstream mingw back-end compiler. i have carried a successful build of their static toolchain with some local patches that i applied.
— hamzaalloush (Thu May 14). Re: [SOLVED] Install osgEarth feature on Win7 64b with FG gi.
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mingw has came a long way, and i think the MXE openscenegraph package (currently at 3.2.1 on master!!), is beautifully maintained, now it builds almost all core libraries dynamically with some argument passing, even as a static target(MXE_TARGETS='i686-w64-mingw32.static'), but it's those plugins again, with their linking errors! i think these are because i'm using the i686-w64-mingw32.static-g++ compiler as opposed to the shared one...
— hamzaalloush (Thu May 14). Re: [SOLVED] Install osgEarth feature on Win7 64b with FG gi.
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so as soon as i can get the shared build environment running and solve all of it's dependancies for OSG, i think we can have a cross compiller in our hands! :)
— hamzaalloush (Thu May 14). Re: [SOLVED] Install osgEarth feature on Win7 64b with FG gi.
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