British Aerospace Sea Harrier: Difference between revisions
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* Added PDFs on weapons and HDD. | * Added PDFs on weapons and HDD. | ||
== Todo | == Todo == | ||
<big>Last updated 30<sup>th</sup> January 2015</big> | |||
=== For next release (2.4.0) === | === For next release (2.4.0) === | ||
* Operating manual | * Operating manual |
Revision as of 16:24, 30 January 2015
External view of the Sea Harrier | |
Cockpit of the Sea Harrier | |
Type | V, STOL strike fighter |
---|---|
Author(s) |
|
FDM | /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim |
--aircraft= | harrier |
Status | Early production |
FDM | |
Systems | |
Cockpit | |
Model | |
Supports | |
Download |
The British Aerospace Sea Harrier (informally Shar) is a naval short take-off and vertical-landing/vertical take-off and landing jet fighter, reconnaissance and attack aircraft, a development of the Hawker Siddeley Harrier. It first entered service with the Royal Navy in April 1980 as the Sea Harrier FRS1 and became informally known as the "Shar" (Sea Harrier). Unusual in an era in which most naval and land-based air superiority fighters were large and supersonic, the principal role of the subsonic Sea Harrier was to provide air defence of the fleet from Royal Navy aircraft carriers. The version currently modeled in FlightGear is the Sea Harrier FA2, an improved version with the Blue Vixen radar and the AIM-120 AMRAAM .
Keyboard controls
m | Vector thrust upwards |
⇧ Shift+m | Vector thrust downwards |
h | Toggle HUD on/off |
j | Decrease air brake |
k | Increase air brake |
e | Release ordinance/fire gun |
w | Cycle stick mode selector |
Ctrl+w | Toggle station arming |
Ctrl+f | Release countermeasure |
1/2/3/4/5/6/7 | Select station |
⇧ Shift+] | Autostart |
⇧ Shift+c | Toggle Canopy |
n | Next target |
Ctrl+n | Previous target |
Features
- A fully working weapons system, including realistic stores and gun behaviour
- Semi-realistic startup
- Bombable support
- Rembrandt support
- Full electrical system, including switchable instruments
- Checklists and Tutorials support
- Realistic autopilot
- Modeled limits
- Canvas HDD
- Flare/chaff system
- CCIP bombing system
- RWR
- Bombable-compatible AI version
- Fuel System
- Instant Replay support
- Custom failures based on the new Failure Management framework.
Changes for the upcoming version 2.4.0
- Pushback truck fixed.
- Fixed backwards compatibility bugs.
- Sound fixes (silent startup).
- Added PDFs on weapons and HDD.
Todo
Last updated 30th January 2015
For next release (2.4.0)
- Operating manual
Cockpit
- More realistic cockpit (more info required)
Model
- New, more detailed model
- Model proper 1000 lb bomb
Systems
- New radar (Canvas Radar?)
- Autoland system
- Realistic SMS
FDM
- More realistic (data needed)
General
- Operating manual
- New Canvas-based GUI (waiting for FG 3.4)
Issues
See also
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