British Aerospace Sea Harrier: Difference between revisions

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The '''British Aerospace Sea Harrier''' is a naval short take-off and vertical-landing/vertical take-off and landing jet fighter, reconnaissance and attack aircraft, a development of the [[Hawker_Siddeley_Harrier_GR1|Hawker Siddeley Harrier]]. It first entered service with the Royal Navy in April 1980 as the Sea Harrier {{Abbr|FRS1|Fighter, Reconnaissance, Strike, Mk.1}} and became informally known as the "Shar". Unusual in an era in which most naval and land-based air superiority fighters were large and supersonic, the principal role of the subsonic Sea Harrier was to provide air defence of the fleet from Royal Navy aircraft carriers. The version currently modeled in [[FlightGear]] is the Sea Harrier {{Abbr|FA2|Fighter, Attack, Mk.2}}, an improved version with the {{Wikipedia|Blue_Vixen|Blue Vixen}} radar and the {{Wikipedia|AIM-120_AMRAAM|AIM-120 AMRAAM}}.
The '''British Aerospace Sea Harrier''' is a naval short take-off and vertical-landing/vertical take-off and landing jet fighter, reconnaissance and attack aircraft, a development of the [[Hawker_Siddeley_Harrier_GR1|Hawker Siddeley Harrier]]. It first entered service with the Royal Navy in April 1980 as the Sea Harrier {{Abbr|FRS1|Fighter, Reconnaissance, Strike, Mk.1}} and became informally known as the "Shar". Unusual in an era in which most naval and land-based air superiority fighters were large and supersonic, the principal role of the subsonic Sea Harrier was to provide air defence of the fleet from Royal Navy aircraft carriers. The version currently modeled in [[FlightGear]] is the Sea Harrier {{Abbr|FA2|Fighter, Attack, Mk.2}}, an improved version with the {{Wikipedia|Blue_Vixen|Blue Vixen}} radar and the {{Wikipedia|AIM-120_AMRAAM|AIM-120 AMRAAM}}.
== Keyboard controls ==
{| class="prettytable"
|{{Key press|m}}
|Vector thrust upwards
|-
|{{Key press|Shift + m}}
|Vector thrust downwards
|-
|{{Key press|h}}
|Toggle HUD on/off
|-
|{{Key press|j}}
|Decrease air brake
|-
|{{Key press|k}}
|Increase air brake
|-
|{{Key press|e}}
|Release ordinance/fire gun
|-
|{{Key press|w}}
|Cycle stick mode selector
|-
|{{Key press|Ctrl + w}}
|Toggle station arming
|-
|{{Key press|Ctrl + f}}
|Release countermeasure
|-
|{{Key press|1/2/3/4/5/6/7}}
|Select station
|-
|{{Key press|Shift + <nowiki>]</nowiki>}}
|Autostart
|-
|{{Key press|Shift + c}}
|Toggle Canopy
|-
|{{Key press|n}}
|Next target
|-
|{{Key press|Ctrl + n}}
|Previous target
|}


== Features ==
== Features ==

Revision as of 17:15, 28 November 2014

BAe Sea Harrier FA2
External view of the Sea Harrier
External view of the Sea Harrier
Cockpit of the Sea Harrier
Cockpit of the Sea Harrier
Type V, STOL strike fighter
Author(s)
FDM /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim
--aircraft= harrier
Status Early production
 FDM Stars-2.png
 Systems Stars-3.png
 Cockpit Stars-3.png
 Model Stars-4.png
Supports Mid-air refueling Bombable Rembrandt Canvas Checklists Tutorials
Download Download the BAe Sea Harrier FA2 aircraft package for the current stable release (2020.3).

The British Aerospace Sea Harrier is a naval short take-off and vertical-landing/vertical take-off and landing jet fighter, reconnaissance and attack aircraft, a development of the Hawker Siddeley Harrier. It first entered service with the Royal Navy in April 1980 as the Sea Harrier FRS1 and became informally known as the "Shar". Unusual in an era in which most naval and land-based air superiority fighters were large and supersonic, the principal role of the subsonic Sea Harrier was to provide air defence of the fleet from Royal Navy aircraft carriers. The version currently modeled in FlightGear is the Sea Harrier FA2, an improved version with the Blue Vixen This is a link to a Wikipedia article radar and the AIM-120 AMRAAM This is a link to a Wikipedia article.

Keyboard controls

m Vector thrust upwards
Shift + m Vector thrust downwards
h Toggle HUD on/off
j Decrease air brake
k Increase air brake
e Release ordinance/fire gun
w Cycle stick mode selector
Ctrl + w Toggle station arming
Ctrl + f Release countermeasure
1/2/3/4/5/6/7 Select station
Shift + ] Autostart
Shift + c Toggle Canopy
n Next target
Ctrl + n Previous target

Features

  • A fully working weapons system, including realistic stores and gun behaviour
  • Semi-realistic startup
  • Bombable support
  • Rembrandt support
  • Full electrical system, including switchable instruments
  • Checklists and Tutorials support
  • Realistic autopilot
  • Modeled limits
  • Canvas HDD
  • Flare/chaff system
  • CCIP bombing system
  • RWR
  • Bombable-compatible AI version
  • Fuel System
  • Instant Replay support

Todo

  • For next release (2.3.0):
    • Add ejector seat
  • Cockpit
    • More realistic cockpit - need more info
  • Model:
    • New, more detailed model
    • Model proper 1000lb bomb
  • Systems:
  • FDM:
    • More realistic - need data
  • General:

Issues

  • Pushback truck starts at a strange angle
  • Canvas dialog-placed Canvas HDD crashes FG
  • TACAN doesn't work
  • An extra fuel tank is generated
  • Aircraft swings on the ground

See also