Boeing 737-300

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Boeing 737
Boeing 737-300 in KLM livery
Boeing 737-300 in KLM livery
Type Airliner
Author(s) David Culp, Innis Cunningham, Heiko Schulz, Brett Harrison, Emmanuel Barranger
FDM JSBSim
--aircraft= 737-300
Status Development
Download Download the Boeing 737 aircraft package for the current stable release (2020.3).

The prototype of the Boeing 737-300 rolled out of the Renton plant on 17 January 1984, and first flew on 24 February 1984. After it received its flight certification on 14 November 1984, USAir received the first aircraft on 28 November. A very popular aircraft, Boeing received 252 orders for it in 1985, and over 1000 throughout its production. The 300 series remained in production until 1999 when the last aircraft was delivered to Air New Zealand on December 17, 1999.


Liveries

The 737-300 1.9.1 was FlightGears' most repainted airplane. But the aircraft was refined in many ways, so the liveries from 1.9.1 don't fit anymore to 737-300 for 2.0.0. So thanks to Brett Harrison, we have now two paintkits. One for Gimp: [1]and one for Inkscape:[2]. Already included are AirFrance, Lufthansa Retro and KLM. Maersk Air and many, many more soon to come will be available on the official FlightGear's liveries page!


Features in 2.0.0

  • new built fuselage based on free datas from Boeing and free available scale drawings matching now the real dimensions and proportions
  • wings done by Innis Cunningham scaled and textured
  • vstab done by Innis Cunningham scaled and textured
  • better texture mapping and paintkit
  • contrails done with particles based on a script by Zan
  • new wheels done by helijah
  • added thrust reserver by Bertrand Coconnier
  • using generic tyre smoke
  • added pushback
  • added some more contactpoints to the fdm
  • start of an 3d-cockpit
  • fdm refined: pointmasses and locations based on a real 733 Balance and Trim sheet
  • autopilot stable now in all altitudes, every weight and on glideslope until approx. 25-0ft


As the aircraft is still in developement, following issues will be started to sort out this year:

Development status/Issues/Todo (FGFS 2.0.0)

Outside:

  • wings need still some refinement and UVmapping
  • wheel well area still missing

3d Cockpit:

  • 3d-mainpanel added- needs still a lot of work like adding all instruments, and make them all work correctly (!)

Interior

  • better interior needed

General:

  • engine sound in cockpit does not differ from outside engine sound
  • engines can't be turned off


External links

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