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Revision as of 03:23, 31 December 2011
Blender is a open source 3D content creation suite available for all major operating systems under the GNU General Public License and available for free. [1] Many FlightGear developers use Blender, and there are a lot of articles on the FlightGear Wiki about using it.
Note: in order to import/export FlightGear's most common 3D format (AC3D, .ac) you must use Blender version 2.49b or older.
Related content
- Howto: Add smooth ("Ambient Occlusion") shadows in Blender
- Blender Ground Signs Tutorial
- Aircraft modeling tutorial (flightgear-specific)
- by Helijah: Breguet Br-761 "Deux ponts"
- Aircraft modeling tutorial (non-flightgear-specific)
- by Kevin Jongen: Nieuport 11 and additional discussion
- by Samo: Policarpov I-15 Chato
- by Witold Jaworski: E-book "Virtual Modeling" on P-40B. With over 3600 pictures and 1112 pages. Currently only in Polish (no English). But you can try machine translation plus the use of many pictures :-)
- GMax2AC
- Illuminate faces
- Make a helicopter
- Model Import and Export
- Modeling - FAQ
- Modeling - Getting Started
- Modeling - SketchUp
- Normals and Transparency Tutorial
- SketchUp to AC3D exporter
External links
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