Blender: Difference between revisions
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*Aircraft modeling tutorial (non-flightgear-specific) | *Aircraft modeling tutorial (non-flightgear-specific) | ||
** by Kevin Jongen: [http://www.websitetoolbox.com/tool/post/felixdk/vpost?id=2283400 Nieuport 11] and [http://www.military-meshes.com/forums/showthread.php?t=2232 additional discussion] | ** by Kevin Jongen: [http://www.websitetoolbox.com/tool/post/felixdk/vpost?id=2283400 Nieuport 11] and [http://www.military-meshes.com/forums/showthread.php?t=2232 additional discussion] | ||
* by Samo: [http://forums.cgsociety.org/showthread.php?f=91&t=252648&highlight=blender+aircraft Policarpov I-15 Chato] | ** by Samo: [http://forums.cgsociety.org/showthread.php?f=91&t=252648&highlight=blender+aircraft Policarpov I-15 Chato] | ||
===Also related to modeling and Blender=== | ===Also related to modeling and Blender=== |
Revision as of 16:12, 26 October 2008
Blender is a open source 3D content creation suite available for all major operating systems under the GNU General Public License and available for free. [1] Many FlightGear developers use Blender, and there are a lot of articles on the FlightGear Wiki about using it.
Related content
- Howto: Add smooth ("Ambient Occlusion") shadows in Blender
- Blender Ground Signs Tutorial
- Aircraft modeling tutorial (flightgear-specific)
- by Helijah: Breguet Br-761 "Deux ponts"
- Aircraft modeling tutorial (non-flightgear-specific)
- by Kevin Jongen: Nieuport 11 and additional discussion
- by Samo: Policarpov I-15 Chato
- GMax2AC
- Illuminate faces
- Make a helicopter
- Model Import and Export
- Modeling - FAQ
- Modeling - Getting Started
- Modeling - SketchUp
- Normals and Transparency Tutorial
- SketchUp to AC3D exporter
External links
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