Bell AH-1 SuperCobra: Difference between revisions

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== Development status/Issues/Todo ==
== Development status/Issues/Todo ==
=Goals=
* Fully interactive cockpit
* Complete startup procedure
* Tally damages to the airframe and respond with system failures and engine fire
* Working Weapons system
* Implement Tracking AIM-9 system
* Add walker
* Re-implement multiple livery system
* Find a high quality sound for the gun
* Devise a laser guided missile system
* Fully implement countermeasures
=Issues=


*<strike> Cockpit is not yet textured</strike>
*<strike> Cockpit is not yet textured</strike>
* Cockpit is not yet animated
* Cockpit is not yet animated
* <strike>Many instruments have not yet been added</strike>
* <strike>Many instruments have not yet been added</strike>
* Incomplete startup procedure - missing some steps
* <strike> Bump Map is incomplete</strike> [Removed]
* <strike> Bump Map is incomplete</strike> [Removed]
* Weapons are not activated yet
* Weapons are not activated yet

Revision as of 04:23, 16 February 2011

AH-1 Cobra Attack Helicopter
Ah-1 vietnam firebase.png
Type Helicopter
Author(s)
FDM YASim
--aircraft= AH-1
Status Development
Download Download the AH-1 Cobra Attack Helicopter aircraft package for the current stable release (2020.3).

The Bell AH-1 SuperCobra is a twin-engine attack helicopter based on the US Army's AH-1 Cobra. The twin Cobra family includes the AH-1J SeaCobra, the AH-1T Improved SeaCobra, and the AH-1W SuperCobra. The AH-1W is the backbone of the United States Marine Corps's attack helicopter fleet, but will be replaced in service by the Bell AH-1Z Viper upgrade in the next decade.

Note the slim profile of the AH-1, making it a difficult target for small arms fire.

Heads Up Display

Ah-1 hud.png

Keyboard Shortcuts

w Rotate Gun Turret Up
a Rotate Gun Turret Left
s Rotate Gun Turret Down
d Rotate Gun Turret Right
} Start Engine
{ Shutdown Engine
e Fire Gun
f Dispense Countermeasures (Chaff and Flares)
n Apply Rotor Brake
N Toggle Rotor Brake
Ctrl-d Toggle SAS

Specifications

Propulsion Two T700-GE-700 turboshaft engines (1,680 shp/1,300 kW each)
Crew Two (pilot, CPG)
Length 44’-7” (13.6 m)
Height 13’-5” (4.1 m)
Wing Span 10’-9” (3.3 m)
Maximum Gross Weights 14,750 lb (6690 kg) excluding fuel weight
Service Ceiling 12,200 ft (3,720 m)
Vertical Rate of Climb (MRP) 1,620 fpm (498 mpm)
Maximum Rate of Climb (IRP) 1,925 fpm (592 mpm)
Maximum Level Flight Speed 170 kt
Cruise Speed (MCP) 142 kt
Range 311 nm - internal fuel
Armament M197 20mm Turret Gun

70mm (2.75 inch) Rockets

AGM-114 Hellfire

AGM-122 Sidearm

AIM-9 Sidewinder

BMG-71 TOW

Development status/Issues/Todo

Goals

  • Fully interactive cockpit
  • Complete startup procedure
  • Tally damages to the airframe and respond with system failures and engine fire
  • Working Weapons system
  • Implement Tracking AIM-9 system
  • Add walker
  • Re-implement multiple livery system
  • Find a high quality sound for the gun
  • Devise a laser guided missile system
  • Fully implement countermeasures

Issues

  • Cockpit is not yet textured
  • Cockpit is not yet animated
  • Many instruments have not yet been added
  • Bump Map is incomplete [Removed]
  • Weapons are not activated yet
  • Liveries do not transmit over multiplayer
  • Canopy animations do not show over multiplayer
  • Fuel consumption not yet simulated

External links

Related content

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