Artificial intelligence: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(See also) |
||
Line 5: | Line 5: | ||
* [[Interactive Traffic]] that creates automated air traffic around certain areas using .xml files. | * [[Interactive Traffic]] that creates automated air traffic around certain areas using .xml files. | ||
* [[Ground Traffic Simulation Resources]] for vehicles such as cars, trucks, trains, and even boats and ships are also controlled through AI. | * [[Ground Traffic Simulation Resources]] for vehicles such as cars, trucks, trains, and even boats and ships are also controlled through AI. | ||
== See also == | |||
* [[Status of AI in FlightGear]] | * [[Status of AI in FlightGear]] | ||
[[Category:Artificial intelligence]] | [[Category:Artificial intelligence]] |
Revision as of 20:45, 2 July 2014
Artificial intelligence (AI) in the broader sense is the intelligence of machines and the branch of computer science that tries to create it.
As pertaining to FlightGear it is the use of code to create an interaction between the pilots and the program in order to create a more realistic experience. Examples of such AI Systems:
- AI air traffic control which attempts (and succeeds to a certain extent) to simulate airport tower communications with the pilots.
- Interactive Traffic that creates automated air traffic around certain areas using .xml files.
- Ground Traffic Simulation Resources for vehicles such as cars, trucks, trains, and even boats and ships are also controlled through AI.