Aircraft testing checklist

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This is a set of basic checks to run on an aircraft, to validate compatibility with a FlightGear version

  • start on a runway, and start the engine manually
  • start via autostart
  • start in-air
  (note different aircraft may not work for an in-air start)
  • check throttle (and pitch and mixture) work as expected
  • check brakes response and parking brake
  • tune COM1 and ensure ATIS is audible
    • check volume adjustment if there's a control for it
  • check altimeter setting
  • tune NAV1 and check behavior
  (might need to be done in air)
  • check ground steering (especially if ground tiller mode is supported)
  • fly a circuit
  • check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc)
  • check flaps/gear work as expected
  • check radar altimeter if fitted
  • check stall performance in clean config (is it vaguely plausible)
  • check level flight over-speed performance (time to hit the barber pole)
  • fly an approach
  • check stall performance in approach config (is it vaguely plausible?..)
  • check ILS reception / deviation
  • check DME readings
  • check fuel consumption / fuel dialog
  • execute a reposition, check nothing breaks
  • execute a reset, check nothing breaks :) (the sim might crash...)

Visuals

  • lighting states in the dark? (beacon, strobe, etc)?
  • animations work as expected (when implemented)

Non-standard stuff

  • Check appearance under a compositor build
  • Check appearance under very high ALS settings?

Autopilot checks

  • IF the aircraft has an autopilot implemented in the cockpit, controls work for basic modes (ROLL, PITCH). If the aircraft does not have an autopilot implemented, there is no requirement for the generic autopilot menu item to work successfully.