Aircraft testing checklist
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This is a set of basic checks to run on an aircraft, to validate compatibility with a FlightGear version
- start on a runway, and start the engine manually
- start via autostart
- start in-air
(note different aircraft may not work for an in-air start)
- check throttle (and pitch and mixture) work as expected
- check brakes response and parking brake
- tune COM1 and ensure ATIS is audible
- check volume adjustment if there's a control for it
- check altimeter setting
- tune NAV1 and check behavior
(might need to be done in air)
- check ground steering (especially if ground tiller mode is supported)
- fly a circuit
- check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc)
- check flaps/gear work as expected
- check radar altimeter if fitted
- check stall performance in clean config (is it vaguely plausible)
- check level flight over-speed performance (time to hit the barber pole)
- fly an approach
- check stall performance in approach config (is it vaguely plausible?..)
- check ILS reception / deviation
- check DME readings
- check fuel consumption / fuel dialog
- execute a reposition, check nothing breaks
- execute a reset, check nothing breaks :) (the sim might crash...)
Visuals
- lighting states in the dark? (beacon, strobe, etc)?
- animations work as expected (when implemented)
Non-standard stuff
- Check appearance under a compositor build
- Check appearance under very high ALS settings?
Autopilot checks
- ?