Aircraft testing checklist: Difference between revisions
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* start on a runway, and start the engine manually | * start on a runway, and start the engine manually | ||
* start | * start via autostart | ||
* start in-air | * start in-air | ||
(note different aircraft may not work for in-air start) | (note different aircraft may not work for an in-air start) | ||
* check throttle (and pitch and mixture) work as expected | * check throttle (and pitch and mixture) work as expected | ||
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* check altimeter setting | * check altimeter setting | ||
* tune NAV1 and check | * tune NAV1 and check behavior | ||
(might need to be done in air) | (might need to be done in air) | ||
* check ground steering (especially if ground tiller mode is supported) | |||
* fly a circuit | * fly a circuit | ||
* check flaps / gear work as expected | * check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc) | ||
* check flaps/gear work as expected | |||
* check radar altimeter if fitted | * check radar altimeter if fitted | ||
* check stall performance in clean config (is it vaguely plausible) | |||
* check level flight over-speed performance (time to hit the barber pole) | |||
* fly an approach | * fly an approach | ||
* check stall performance in approach config (is it vaguely plausible?..) | |||
* check ILS reception / deviation | * check ILS reception / deviation | ||
* check DME readings | * check DME readings | ||
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* execute a reset, check nothing breaks :) (the sim might crash...) | * execute a reset, check nothing breaks :) (the sim might crash...) | ||
= Visuals = | |||
* lighting states in the dark? (beacon, strobe, etc)? | |||
* animations work as expected (when implemented) | |||
= Non-standard stuff = | = Non-standard stuff = |
Revision as of 18:16, 25 May 2020
This is a set of basic checks to run on an aircraft, to validate compatibility with a FlightGear version
- start on a runway, and start the engine manually
- start via autostart
- start in-air
(note different aircraft may not work for an in-air start)
- check throttle (and pitch and mixture) work as expected
- check brakes response and parking brake
- tune COM1 and ensure ATIS is audible
- check volume adjustment if there's a control for it
- check altimeter setting
- tune NAV1 and check behavior
(might need to be done in air)
- check ground steering (especially if ground tiller mode is supported)
- fly a circuit
- check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc)
- check flaps/gear work as expected
- check radar altimeter if fitted
- check stall performance in clean config (is it vaguely plausible)
- check level flight over-speed performance (time to hit the barber pole)
- fly an approach
- check stall performance in approach config (is it vaguely plausible?..)
- check ILS reception / deviation
- check DME readings
- check fuel consumption / fuel dialog
- execute a reposition, check nothing breaks
- execute a reset, check nothing breaks :) (the sim might crash...)
Visuals
- lighting states in the dark? (beacon, strobe, etc)?
- animations work as expected (when implemented)
Non-standard stuff
- Check appearance under a compositor build
- Check appearance under very high ALS settings?
Autopilot checks
- ?