Aircraft testing checklist: Difference between revisions

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* start on a runway, and start the engine manually
* start on a runway, and start the engine manually
* start using the autostart
* start via autostart
* start in-air
* start in-air
   (note different aircraft may not work for in-air start)
   (note different aircraft may not work for an in-air start)


* check throttle (and pitch and mixture) work as expected
* check throttle (and pitch and mixture) work as expected
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* check altimeter setting
* check altimeter setting


* tune NAV1 and check behaviour
* tune NAV1 and check behavior
   (might need to be done in air)
   (might need to be done in air)
* check ground steering (especially if ground tiller mode is supported)


* fly a circuit
* fly a circuit
* check flaps / gear work as expected
* check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc)
 
* check flaps/gear work as expected
* check radar altimeter if fitted
* check radar altimeter if fitted
* check stall performance in clean config (is it vaguely plausible)
* check level flight over-speed performance (time to hit the barber pole)


* fly an approach
* fly an approach
* check stall performance in approach config (is it vaguely plausible?..)
* check ILS reception / deviation
* check ILS reception / deviation
* check DME readings
* check DME readings
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* execute a reset, check nothing breaks :) (the sim might crash...)
* execute a reset, check nothing breaks :) (the sim might crash...)
= Visuals =
* lighting states in the dark? (beacon, strobe, etc)?
* animations work as expected (when implemented)


= Non-standard stuff =
= Non-standard stuff =

Revision as of 18:16, 25 May 2020

This is a set of basic checks to run on an aircraft, to validate compatibility with a FlightGear version

  • start on a runway, and start the engine manually
  • start via autostart
  • start in-air
  (note different aircraft may not work for an in-air start)
  • check throttle (and pitch and mixture) work as expected
  • check brakes response and parking brake
  • tune COM1 and ensure ATIS is audible
    • check volume adjustment if there's a control for it
  • check altimeter setting
  • tune NAV1 and check behavior
  (might need to be done in air)
  • check ground steering (especially if ground tiller mode is supported)
  • fly a circuit
  • check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc)
  • check flaps/gear work as expected
  • check radar altimeter if fitted
  • check stall performance in clean config (is it vaguely plausible)
  • check level flight over-speed performance (time to hit the barber pole)
  • fly an approach
  • check stall performance in approach config (is it vaguely plausible?..)
  • check ILS reception / deviation
  • check DME readings
  • check fuel consumption / fuel dialog
  • execute a reposition, check nothing breaks
  • execute a reset, check nothing breaks :) (the sim might crash...)

Visuals

  • lighting states in the dark? (beacon, strobe, etc)?
  • animations work as expected (when implemented)

Non-standard stuff

  • Check appearance under a compositor build
  • Check appearance under very high ALS settings?

Autopilot checks

  • ?