Aircraft dialogs: Difference between revisions

m
No edit summary
Line 2: Line 2:
== Background ==
== Background ==


Some of you may already know that the current tool to generate the dialogs ([[PUI]]) is going to disappear in the mid-future. After some (partially controversial) discussion, there seems now to be some support for the idea that canvas is a good tool to generate aircraft-specific dialogs in the future <ref>https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/93862C87-0D3E-47BB-B169-8D3CBBF963B7%40kdab.com/#msg36194973</ref> (as it allows to tailor the dialog closely to the plane and also, canvas being canvas, the UI can smoothly mesh with the 3d models, so you can project a canvas checklist onto a 3d model in sim for instance rather than a popup window).
Some of you may already know that the current tool to generate the dialogs ([[PUI]]) is going to disappear in the mid-future.  
 
After some (partially controversial) discussion, there seems now to be some support for the idea that canvas is a good tool to generate aircraft-specific dialogs in the future <ref>https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/93862C87-0D3E-47BB-B169-8D3CBBF963B7%40kdab.com/#msg36194973</ref> (as it allows to tailor the dialog closely to the plane and also, canvas being canvas, the UI can smoothly mesh with the 3d models, so you can project a canvas checklist onto a 3d model in sim for instance rather than a popup window).
 
Thus, Canvas is a good way to make aircraft dialogs future proof and explore the fun of more radical canvas designs.<ref>{{cite web
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/36200307/
  |title  =  <nowiki> Re: [Flightgear-devel] QtQuick UI - current status + plans </nowiki>
  |author =  <nowiki> Thorsten Renk </nowiki>
  |date  =  Jan 22nd, 2018
  |added  =  Jan 22nd, 2018
  |script_version = 0.36
  }}</ref>


== Idea ==
== Idea ==